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Wild Instincts

Wild Instincts {3}{G}

Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls.
"People of Eralou have been known to fear large marshcroakers. The fae don't stop at large."
—Lotus Hunter's Almanac
Designed by WotC
Details
Legalities
Rulings
  • 2015-06-22 You must target both a creature you control and a creature an opponent controls to cast Wild Instincts.
  • 2015-06-22 If the creature an opponent controls is an illegal target as Wild Instincts tries to resolve, but the creature you control is still a legal target, the creature you control will get +2/+2, but the creatures won't fight. Neither creature will deal or be dealt damage during the resolution of Wild Instincts.
  • 2015-06-22 If the creature an opponent controls is an illegal target as Wild Instincts tries to resolve, but the creature you control is still a legal target, the creature you control will get +2/+2, but the creatures won't fight. Neither creature will deal or be dealt damage during the resolution of Wild Instincts.
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Printings

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Foreign names
  • 野性本能
  • 野性本能
  • Wilde Instinkte
  • Instincts sauvages
  • Istinti Selvaggi
  • 野性の本能
  • 야생의 본능
  • Instintos Selvagens
  • Дикие Инстинкты
  • Instintos salvajes