833 cards found
Abandoned Bonfire

Abandoned Bonfire

Land
When Abandoned Bonfire enters the battlefield, you gain 2 life.
{T}: Add {C}.
"Ah, this looks like a safe spot. Let us rest for a bit, before moving on... There's no guessing what lies ahead."
  • Hollows of Lordran
Abandoned Outpost

Abandoned Outpost

Land
Abandoned Outpost enters the battlefield tapped.
{T}: Add {W}.
{T}, Sacrifice Abandoned Outpost: Add one mana of any color.
  • Odyssey
Academy Ruins

Academy Ruins

Legendary Land
{T}: Add {C}.
{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells.
Adanto, the First Fort
Legion's Landing

Adanto, the First Fort

Legendary Land
{T}: Add {W}.
{2}{W}, {T}: Create a 1/1 white Vampire creature token with lifelink.
Card has other part: Legion's Landing
Adarkar Wastes

Adarkar Wastes

Land
{T}: Add {C}.
{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
Adventurers' Guildhouse

Adventurers' Guildhouse

Land
Green legendary creatures you control have "bands with other legendary creatures."
  • Legends
Aethanis, the Fallen Capital

Aethanis, the Fallen Capital

Legendary Land
{T}: Add {C}.
{C}{C}{C}{C}, {T}: Target player loses 1 life, discards a card, then sacrifices a permanent. Activate this ability only any time you could cast a sorcery.
The Source lies within these walls, draining away the world's vitality.
  • Vastuum
Aether Hub

Aether Hub

Land
When Aether Hub enters the battlefield, you get {E}.
{T}: Add {C}.
{T}, Pay {E}: Add one mana of any color.
It powers the dreams of Ghirapur.
Aether Plantation

Aether Plantation

Land
Aether Plantation enters the battlefield tapped.
When Aether Plantation enters the battlefield, add {C}.
{T}: Add {G} or {U}.
  • Tesla
Akoum Refuge

Akoum Refuge

Land
Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
Alchemist's Refuge

Alchemist's Refuge

Land
{T}: Add {C}.
{G}{U}, {T}: You may cast spells this turn as though they had flash.
Persecuted alchemists fled deep into Kessig's wilds, seeking solitude to continue their ghoulish craft.
  • Avacyn Restored
Ally Encampment

Ally Encampment

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Ally spell.
{1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.
An-Havva Township

An-Havva Township

Land
{T}: Add {C}.
{1}, {T}: Add {G}.
{2}, {T}: Add {R} or {W}.
Folk of good heart will always find a home.
  • Homelands
Ancient Amphitheater

Ancient Amphitheater

Land
As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.
{T}: Add {R} or {W}.
The arbiter Galanda Feudkiller judges Lorwyn's squabbles from a lofty perspective.
Ancient Den

Ancient Den

Artifact Land
{T}: Add {W}.
Taj-Nar, throne of Raksha Golden Cub, destined leader of the leonin prides.
Ancient Shelter

Ancient Shelter

Land
When Ancient Shelter enters the battlefield, the next creature spell you cast this turn can't be countered.
{T}: Add {C}.
Nvia survived the fall, hiding away, unable to approach Aethanis or The Source.
  • Vastuum
Ancient Spring

Ancient Spring

Land
Ancient Spring enters the battlefield tapped.
{T}: Add {U}.
{T}, Sacrifice Ancient Spring: Add {W}{B}.
  • Invasion
Ancient Tomb

Ancient Tomb

Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
Ancient Ziggurat

Ancient Ziggurat

Land
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
Built in honor of Alara's creatures, the ziggurat vanished long ago. When Progenitus awakened, the temple emerged again.
Arcane Lighthouse

Arcane Lighthouse

Land
{T}: Add {C}.
{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Arcane Sanctum

Arcane Sanctum

Land
Arcane Sanctum enters the battlefield tapped.
{T}: Add {W}, {U}, or {B}.
"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."
—Tullus of Palandius
Arch of Orazca

Arch of Orazca

Land
Ascend
{T}: Add {C}.
{5}, {T}: Draw a card. Activate this ability only if you have the city's blessing.
Archaeological Dig

Archaeological Dig

Land
{T}: Add {C}.
{T}, Sacrifice Archaeological Dig: Add one mana of any color.
  • Invasion
Archive of Kariro

Archive of Kariro

Legendary Land
{T}: Add {C}.
{T}: Draw a card. Activate this ability only if you have exactly eight cards in hand.
All the knowledge the gods have shared with mortals—and perhaps a couple of secrets they were never meant to know.
  • Ankheret
Arctic Flats

Arctic Flats

Snow Land
Arctic Flats enters the battlefield tapped.
{T}: Add {G} or {W}.
"A realm once green now ruled by Frost, Where flesh and field both pay its cost. Those dearly loved, forever lost . . ."
—The Dynasty of Winter Kings
  • Coldsnap