2477 cards found
"Ach! Hans, Run!"

"Ach! Hans, Run!" {2}{R}{R}{G}{G}

Enchantment
At the beginning of your upkeep, you may say "Ach Hans, run It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle your library. That creature gains haste. Exile it at the beginning of the next end step.
  • Unhinged
1996 World Champion
Celebration Cards
1 (rare)
Image missing

1996 World Champion {W}{U}{B}{R}{G}

Summon - Legend
Cannot be the target of spells or effects. World Champion has power and toughness equal to the life total of target opponent.
{0}: Discard your hand to search your library for 1996 World Champion and reveal it to all players. Shuffle your library and put 1996 World Champion on top of it. Use this ability only at the beginning of your upkeep, and only if 1996 World Champion is in your library.
It takes great sacrifice to make it to the top.
  • Celebration Cards
A Cold and Gentle Place

A Cold and Gentle Place {1}{W}{U}

Enchantment
Whenever a creature attacks you or a permanent you control, that creature doesn't untap during its controller's next untap step.
"Thou must returneth from whence thou came. This land is peaceful, its inhabitants kind—and thou dost not belong."
—Priscilla, Protector of the Painting
  • Hollows of Lordran
Abberrant Idealon

Abberrant Idealon {4}{B}{G}

Creature - Nightmare Elemental
Frenzy 2
Whenever Abberrant Idealon becomes blocked, distribute two -1/-1 counters among one or two creatures defending player controls.
"You mean to say your paintings come to life? Perhaps I shall take up the brush."
— Ashiok, to the satyrs of Aenyr
4/4
  • Magic Villains
Abominable Treefolk

Abominable Treefolk {2}{G}{U}

Snow Creature - Treefolk
Trample
Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control.
When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
*/*
  • Modern Horizons
Abomination of Gudul

Abomination of Gudul {3}{B}{G}{U}

Creature - Horror
Flying
Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card.
Morph {2}{B}{G}{U}
3/4
  • Khans of Tarkir
Abrupt Decay

Abrupt Decay {B}{G}

Instant
This spell can't be countered.
Destroy target nonland permanent with converted mana cost 3 or less.
The Izzet quickly suspended their policy of lifetime guarantees.
Absorb

Absorb {W}{U}{U}

Instant
Counter target spell. You gain 3 life.
"In your misguided attempt to subvert the law, you have eloquently explained why the law must exist."
Abzan Ascendancy

Abzan Ascendancy {W}{B}{G}

Enchantment
When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
Abzan Charm

Abzan Charm {W}{B}{G}

Instant
Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.
Abzan Guide

Abzan Guide {3}{W}{B}{G}

Creature - Human Warrior
Lifelink
Morph {2}{W}{B}{G}
"These roads are desolate and changeable. Follow me, or die in the wastes."
4/4
  • Khans of Tarkir
Ace Holden

Ace Holden {1}{G}{W}

Legendary Creature - Human Knight
First strike
{G}{W}, Tap two other untapped creatures you control: Until end of turn, Ace Holden gets +3/+3 and must be blocked if able.
"I'm rounding up a posse to slay Malastrix. Who's with me?"
Designed by pinkmoth and Blydden
2/2
  • Lorado
Acidic Sliver

Acidic Sliver {B}{R}

Creature - Sliver
All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to any target."
The first sliver burst against the cave wall, and others piled in behind to deepen the new tunnel.
2/2
Adavene, Dean of the Arts

Adavene, Dean of the Arts {3}{U}{R}{W}

Legendary Creature - Bird Wizard
Flying
Whenever another creature enters the battlefield under your control, Adavene, Dean of the Arts deals 1 damage to each opponent.
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield.
4/4
  • Eralou
Adeliz, the Cinder Wind

Adeliz, the Cinder Wind {1}{U}{R}

Legendary Creature - Human Wizard
Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
The passionate intensity of the Ghitu tempered by the cool insight of Tolarian training.
2/2
Admiral Beckett Brass

Admiral Beckett Brass {1}{U}{B}{R}

Legendary Creature - Human Pirate
Other Pirates you control get +1/+1.
At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
"You and your ship will make a fine addition to my fleet."
3/3
Adriana, Captain of the Guard

Adriana, Captain of the Guard {3}{R}{W}

Legendary Creature - Human Knight
Melee
Other creatures you control have melee.
"My sword is pledged to the defense of this city, not to the throne or this usurper."
4/4
Adun Oakenshield

Adun Oakenshield {B}{R}{G}

Legendary Creature - Human Knight
{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.
". . . And at his passing, the bodies of the world's great warriors shall rise from their graves and follow him to battle."
—The Anvilonian Grimoire
1/2
Advent of the Wurm

Advent of the Wurm {1}{G}{G}{W}

Instant
Create a 5/5 green Wurm creature token with trample.
The consciousness of Mat'Selesnya does not always spread in peaceful ways.
Aerial Commander

Aerial Commander {2}{W}{U}

Creature - Bird Soldier
Flying
Aerial Commander gets +1/+1 for each other creature with flying you control.
"The Garuda may once have been proud, but now under the Consulate, we are powerful."
2/2
  • Tesla
Aerial Engineer

Aerial Engineer {2}{W}{U}

Creature - Human Artificer
As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.
The best of their trade know every bolt of their rigs, stem to stern.
2/4
  • Core Set 2019
Aerial Gunner

Aerial Gunner {1}{R}{W}

Creature - Human Rebel
Flying, haste
When Aerial Gunner enters the battlefield, arm it.
1/1
  • Netropolis
Aeromunculus

Aeromunculus {1}{G}{U}

Creature - Homunculus Mutant
Flying
{2}{G}{U}: Adapt 1.
"The absence of binocular vision imposes certain challenges for a flying creature, which are overcome via echolocation."
—Simic research notes
2/3
  • Ravnica Allegiance
Aether Animist

Aether Animist {2}{G}{U}

Creature - Human Artificer
When Aether Animist enters the battlefield, recharge twice.
Canisters you control are artifact creatures with base power and toughness 2/2.
1/1
  • Tesla
Aether Mutation

Aether Mutation {3}{G}{U}

Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's converted mana cost.