176 cards found
Adriana, Captain of the Guard

Adriana, Captain of the Guard {3}{R}{W}

Legendary Creature - Human Knight
Melee
Other creatures you control have melee.
"My sword is pledged to the defense of this city, not to the throne or this usurper."
4/4
Aerial Gunner

Aerial Gunner {1}{R}{W}

Creature - Human Rebel
Flying, haste
When Aerial Gunner enters the battlefield, arm it.
1/1
  • Netropolis
Agrus Kos, Wojek Veteran

Agrus Kos, Wojek Veteran {3}{R}{W}

Legendary Creature - Human Soldier
Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
Lieutenant Kos has never met a group of recruits he could not inspire or a mob he could not quell.
3/3
Ainok General

Ainok General {1}{R}{W}

Creature - Hound Soldier
First strike
Other Hounds you control get +1/+1 and have first strike.
Unquestionable loyalty to Ainorek intersected with tactical genius make for an almost peerless combination.
3/2
  • Ankheret
Ajani Vengeant

Ajani Vengeant {2}{R}{W}

Legendary Planeswalker - Ajani
[+1]: Target permanent doesn't untap during its controller's next untap step.
[–2]: Ajani Vengeant deals 3 damage to any target and you gain 3 life.
[–7]: Destroy all lands target player controls.
Loyalty:
3
Akiri, Line-Slinger

Akiri, Line-Slinger {R}{W}

Legendary Creature - Kor Soldier Ally
First strike, vigilance
Akiri, Line-Slinger gets +1/+0 for each artifact you control.
Partner
Her bold movements are anchored in the careful precision of each rope.
0/3
Akroan Hoplite

Akroan Hoplite {R}{W}

Creature - Human Soldier
Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
"Fair fight? How could it be a fair fight? We're Akroans. They're not."
1/2
Anax and Cymede

Anax and Cymede {1}{R}{W}

Legendary Creature - Human Soldier
First strike, vigilance
Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
Akros's greatest heroes are also its royalty.
3/2
Angelic Captain

Angelic Captain {3}{R}{W}

Creature - Angel Ally
Flying
Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.
As the soldiers beneath her raised their voices, the angel spread her wings, their span seeming to cover the sky.
4/3
Angelic Mentor

Angelic Mentor {3}{R}{W}

Creature - Angel Soldier
Flying
Renown 2
When Angelic Mentor becomes renowned, search your library for a creature card with power 2 or less and put that card onto the battlefield under your control. Then shuffle your library.
3/3
  • Aenyr
Anya, Merciless Angel

Anya, Merciless Angel {3}{R}{W}

Legendary Creature - Angel
Flying
Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half their starting life total.
As long as an opponent's life total is less than half their starting life total, Anya has indestructible.
4/4
Arrows of Justice

Arrows of Justice {2}{R/W}

Instant
Arrows of Justice deals 4 damage to target attacking or blocking creature.
Archers from the Horizon Military Academy hone their skills by targeting pickpockets blocks away.
  • Gatecrash
Assemble the Legion

Assemble the Legion {3}{R}{W}

Enchantment
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
  • Gatecrash
Aurelia's Fury

Aurelia's Fury {X}{R}{W}

Instant
Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
  • Gatecrash
Aurelia, Exemplar of Justice

Aurelia, Exemplar of Justice {2}{R}{W}

Legendary Creature - Angel
Flying
Mentor
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
2/5
  • Guilds of Ravnica Promos 153p 153s
  • Guilds of Ravnica
Aurelia, the Warleader

Aurelia, the Warleader {2}{R}{R}{W}{W}

Legendary Creature - Angel
Flying, vigilance, haste
Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Where Razia was aloof and untouchable, Aurelia is on the frontlines, calling for war.
3/4
Balefire Liege

Balefire Liege {2}{R/W}{R/W}{R/W}

Creature - Spirit Horror
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.
Whenever you cast a white spell, you gain 3 life.
2/4
Basandra, Battle Seraph

Basandra, Battle Seraph {3}{R}{W}

Legendary Creature - Angel
Flying
Players can't cast spells during combat.
{R}: Target creature attacks this turn if able.
"Why listen to the mumblings of wizards when the lash speaks true?"
4/4
Battlegate Mimic

Battlegate Mimic {1}{R/W}

Creature - Shapeshifter
Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.
Mimics don't need perfect disguises. They need only the perfect victims: the naive, the young, or the poor of sight.
2/1
Belligerent Hatchling

Belligerent Hatchling {3}{R/W}

Creature - Elemental
First strike
Belligerent Hatchling enters the battlefield with four -1/-1 counters on it.
Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.
Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.
6/6
  • Eventide
Bladewhirl

Bladewhirl {R/W}{R/W}

Instant
Target creature gets +1/+0 and gains double strike until end of turn.
"What's the difference between sword fighting and dancing? Your life."
—Elyza, Delsanian duelist
  • Aenyr
Blaze Commando

Blaze Commando {3}{R}{W}

Creature - Minotaur Soldier
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
A true Boros commando only calls for reinforcements so they can clean up the mess.
5/3
  • Dragon's Maze
Bolgrim Reclaimers

Bolgrim Reclaimers {1}{R}{W}

Creature - Dwarf Nomad
Whenever an artifact enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Reclaimers spend their lives wandering eternally in search of their ancestral homes.
3/3
  • Ruins of Doharum
Boros Battleshaper

Boros Battleshaper {5}{R}{W}

Creature - Minotaur Soldier
At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
Leaders shape the minds of their allies. It takes a master to shape the minds of enemies.
5/5
  • Dragon's Maze
Boros Challenger

Boros Challenger {R}{W}

Creature - Human Soldier
Mentor
{2}{R}{W}: Boros Challenger gets +1/+1 until end of turn.
"Send your champion. I could use a light workout."
2/3