I am looking for help with reviewing sets and/or maintaining Lore Seeker and the Big Custom Box. If you're interested, please contact me in #general in the Custom Standard Discord. —Fenhl
193 cards found
Adriana, Captain of the Guard

Adriana, Captain of the Guard {3}{R}{W}

Legendary Creature - Human Knight
Melee
Other creatures you control have melee.
4/4
Aerial Gunner

Aerial Gunner {1}{R}{W}

Creature - Human Rebel
Flying, haste
When Aerial Gunner enters the battlefield, arm it.
1/1
  • Netropolis
Agrus Kos, Wojek Veteran

Agrus Kos, Wojek Veteran {3}{R}{W}

Legendary Creature - Human Soldier
Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
Lieutenant Kos has never met a group of recruits he could not inspire or a mob he could not quell.
3/3
Ainok General

Ainok General {1}{R}{W}

Creature - Hound Soldier
First strike
Other Hounds you control get +1/+1 and have first strike.
Unquestionable loyalty to Ainorek intersected with tactical genius make for an almost peerless combination.
3/2
  • Ankheret
Ajani Vengeant

Ajani Vengeant {2}{R}{W}

Legendary Planeswalker - Ajani
[+1]: Target permanent doesn't untap during its controller's next untap step.
[–2]: Ajani Vengeant deals 3 damage to any target and you gain 3 life.
[–7]: Destroy all lands target player controls.
Loyalty:
3
Akiri, Line-Slinger

Akiri, Line-Slinger {R}{W}

Legendary Creature - Kor Soldier Ally
First strike, vigilance
Akiri, Line-Slinger gets +1/+0 for each artifact you control.
Partner
Her bold movements are anchored in the careful precision of each rope.
0/3
Akroan Hoplite

Akroan Hoplite {R}{W}

Creature - Human Soldier
Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
"Fair fight? How could it be a fair fight? We're Akroans. They're not."
1/2
Alpine Houndmaster

Alpine Houndmaster {R}{W}

Creature - Human Warrior
When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle your library.
Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.
2/2
Related cards: Alpine Watchdog Igneous Cur
  • Core Set 2021
Ameret, Hope of Night

Ameret, Hope of Night {2}{R}{W}

Legendary Planeswalker - Ameret
At the beginning of combat on your turn, if there are six or more loyalty counters on Ameret, they become a 5/5 Angel creature with flying and indestructible until end of turn.
[+1]: Create a 1/1 red and white Cleric creature token with lifelink and haste.
[–X]: Ameret deals X damage to any target. You gain X life.
Loyalty:
4
  • Secrets of the River Cities
Anax and Cymede

Anax and Cymede {1}{R}{W}

Legendary Creature - Human Soldier
First strike, vigilance
Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
Akros's greatest heroes are also its royalty.
3/2
Angelic Captain

Angelic Captain {3}{R}{W}

Creature - Angel Ally
Flying
Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.
As the soldiers beneath her raised their voices, the angel spread her wings, their span seeming to cover the sky.
4/3
Angelic Mentor

Angelic Mentor {3}{R}{W}

Creature - Angel Soldier
Flying
Renown 2
When Angelic Mentor becomes renowned, search your library for a creature card with power 2 or less and put that card onto the battlefield under your control. Then shuffle your library.
3/3
  • Aenyr
Anya, Merciless Angel

Anya, Merciless Angel {3}{R}{W}

Legendary Creature - Angel
Flying
Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half their starting life total.
As long as an opponent's life total is less than half their starting life total, Anya has indestructible.
4/4
Arrows of Justice

Arrows of Justice {2}{R/W}

Instant
Arrows of Justice deals 4 damage to target attacking or blocking creature.
Archers from the Horizon Military Academy hone their skills by targeting pickpockets blocks away.
  • Gatecrash
Assemble the Legion

Assemble the Legion {3}{R}{W}

Enchantment
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
Aurelia's Fury

Aurelia's Fury {X}{R}{W}

Instant
Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
Aurelia, Exemplar of Justice

Aurelia, Exemplar of Justice {2}{R}{W}

Legendary Creature - Angel
Flying
Mentor
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
2/5
  • Guilds of Ravnica Promos 153p 153s
  • Guilds of Ravnica
Aurelia, the Warleader

Aurelia, the Warleader {2}{R}{R}{W}{W}

Legendary Creature - Angel
Flying, vigilance, haste
Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Where Razia was aloof and untouchable, Aurelia is on the frontlines, calling for war.
3/4
Azelduum Outfitter
Custom Core 2020
217 (uncommon)
Image missing

Azelduum Outfitter {R}{W}

Creature - Dwarf Artificer
Equip abilities you activate cost {1} less to activate.
Equipped creatures you control get +1/+0.
"These relics are the last we have of our ancestors. Do not let them go to waste."
3/2
  • Custom Core 2020
Balefire Liege

Balefire Liege {2}{R/W}{R/W}{R/W}

Creature - Spirit Horror
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.
Whenever you cast a white spell, you gain 3 life.
2/4
Basandra, Battle Seraph

Basandra, Battle Seraph {3}{R}{W}

Legendary Creature - Angel
Flying
Players can't cast spells during combat.
{R}: Target creature attacks this turn if able.
"Why listen to the mumblings of wizards when the lash speaks true?"
4/4
Battlegate Mimic

Battlegate Mimic {1}{R/W}

Creature - Shapeshifter
Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.
Mimics don't need perfect disguises. They need only the perfect victims: the naive, the young, or the poor of sight.
2/1
Belligerent Hatchling

Belligerent Hatchling {3}{R/W}

Creature - Elemental
First strike
Belligerent Hatchling enters the battlefield with four -1/-1 counters on it.
Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.
Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.
6/6
  • Eventide
Bladewhirl

Bladewhirl {R/W}{R/W}

Instant
Target creature gets +1/+0 and gains double strike until end of turn.
"What's the difference between sword fighting and dancing? Your life."
—Elyza, Delsanian duelist
  • Aenyr
Blaze Commando

Blaze Commando {3}{R}{W}

Creature - Minotaur Soldier
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
A true Boros commando only calls for reinforcements so they can clean up the mess.
5/3
  • Dragon's Maze