20 cards found
Channel

Channel {G}{G}

Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
To some mages, the meaning of life is less important than how much is left.
Channel Harm

Channel Harm {5}{W}

Instant
Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
  • Fate Reforged
Channel the Heart

Channel the Heart {1}{G}

Instant
Until end of turn, permanents you control gain "{T}: Target creature you control gets +1/+1 until end of turn."
"The plane suffers, and I am afraid it is on its last breath."
—Drelum, Deepheart Seer
  • Ruins of Doharum
Channel the Sands

Channel the Sands {X}{G}

Instant
Create an X/X colorless Golem artifact creature token.
The very earth is riddled with magical runestone, something nature shamans unknowingly take advantage of.
  • Ruins of Doharum
Channel the Suns

Channel the Suns {3}{G}

Sorcery
Add {W}{U}{B}{R}{G}.
To some the birth of the fifth sun was a sign of doom. To others it was a sign of salvation. But to all it was a sign.
  • Fifth Dawn
Channeler Initiate

Channeler Initiate {1}{G}

Creature - Human Druid
When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.
{T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.
3/4
Channeling Tower

Channeling Tower {2}

Artifact - Structure
At the beginning of combat on your turn, target creature you control gets +X/+X until end of turn, where X is Channeling Tower's stability.
Secure 2—{2}{G}
Stability:
2
  • Ruins of Doharum
Deepchannel Mentor

Deepchannel Mentor {5}{U}

Creature - Merfolk Rogue
Blue creatures you control can't be blocked.
The rivers can no longer provide safe passage for travelers and commerce. They serve only as highways for raiders and channels for blood and woe.
2/2
  • Shadowmoor
Exiled Channeler

Exiled Channeler {1}{G}

Creature - Elf Druid
{T}, Waste a nonwastes land you control: Add one mana of any color.
Not all agreed with Evaldi's desperate meddling.
1/3
  • Vastuum
Flowstone Channeler

Flowstone Channeler {2}{R}

Creature - Human Spellshaper
{1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.
With the evincars gone, flowstone became erratic and wild, a source of power for mages more desperate than wise.
2/2
  • Time Spiral
Flux Channeler

Flux Channeler {2}{U}

Creature - Human Wizard
Whenever you cast a noncreature spell, proliferate.
"Inform our allies in the Tenth and throw the circuit. It's about to get weird."
2/2
  • War of the Spark
Hellfire Channeler

Hellfire Channeler {2}{B}{R}

Creature - Human Wizard
Instant and sorcery spells you cast have deathtouch.
Whenever a creature an opponent controls that was dealt damage by an instant or sorcery spell you controlled this turn dies, you may put a +1/+1 counter on Hellfire Channeler.
2/2
  • Jannada
Irrigation Channels

Irrigation Channels {1}{U}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Draw a card, then discard a card."
Hydromancy keeps Azutahn crops flourishing even during the dry seasons.
  • Scriptures of Urshad
Kozilek's Channeler

Kozilek's Channeler {5}

Creature - Eldrazi
{T}: Add {C}{C}.
"In the dark places of our world, something horrible is growing. I fear our foes may be more numerous than we had imagined."—Nissa Revane
4/4
  • Battle for Zendikar
Mul Daya Channelers

Mul Daya Channelers {1}{G}{G}

Creature - Elf Druid Shaman
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.
As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color."
2/2
  • Rise of the Eldrazi
Relic Channeler

Relic Channeler {1}{B}

Creature - Human Wizard
Whenever an artifact enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
"The ancient ones foolishly chained dark spells to these relics, squandering incredible power. I am not so foolish."
1/3
  • Ruins of Doharum
Soul Channeling

Soul Channeling {2}{B}

Enchantment - Aura
Enchant creature
Pay 2 life: Regenerate enchanted creature.
Driven by masters more terrible than the Mercadians could imagine, the dark overseers would pay any price to keep their shipwrights working.
  • Mercadian Masques
Static Channeler
Gifted Electrician

Static Channeler

Creature - Human Artificer
(Color indicator: Static Channeler is blue)
{T}, Tap three untapped artifacts you control: Return target creature to its owner's hand.
2/4
Card has other part: Gifted Electrician
  • Tesla
Tropical Channel

Tropical Channel

Land - Forest Island
({T}: Add {G} or {U}.)
Tropical Channel enters the battlefield tapped unless you control three or more other lands.
  • Rakoa
Wirewood Channeler

Wirewood Channeler {3}{G}

Creature - Elf Druid
{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.
"Your words are meaningless. The rustling of leaves is the only language that makes any sense."
2/2
  • Legions