I am looking for help with reviewing sets and/or maintaining Lore Seeker and the Big Custom Box. If you're interested, please contact me in #general in the Custom Standard Discord. —Fenhl
Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
As an additional cost to cast this spell, discard X cards. Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.
Few monsters challenged Narset after they sensed her power.
When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control. {T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.
At the beginning of combat on your turn, target creature you control gets +X/+X until end of turn, where X is Channeling Tower's stability. Secure 2—{2}{G}
Instant and sorcery spells you cast have deathtouch. Whenever a creature an opponent controls that was dealt damage by an instant or sorcery spell you controlled this turn dies, you may put a +1/+1 counter on Hellfire Channeler.
Play with the top card of your library revealed. As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3. As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color."