25 cards found
Animar, Soul of Elements

Animar, Soul of Elements {G}{U}{R}

Legendary Creature - Elemental
Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.
Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.
1/1
Avalanche Tusker

Avalanche Tusker {2}{G}{U}{R}

Creature - Elephant Warrior
Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.
"Hold the high ground, then bring it to your enemy."
—Surrak, khan of the Temur
6/4
Bear's Companion

Bear's Companion {2}{G}{U}{R}

Creature - Human Warrior
When Bear's Companion enters the battlefield, create a 4/4 green Bear creature token.
"The Sultai came hunting for a bear hide. Now I have a belt of naga skin, and my friend has a full belly."
2/2
  • Khans of Tarkir
Ceta Disciple

Ceta Disciple {U}

Creature - Merfolk Wizard
{R}, {T}: Target creature gets +2/+0 until end of turn.
{G}, {T}: Add one mana of any color.
"The sea holds all that you need. You simply must know how to ask for it."
1/1
  • Apocalypse
Cetavolver

Cetavolver {1}{U}

Creature - Volver
Kicker {1}{R} and/or {G}
If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.
If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample.
1/1
  • Apocalypse
Development

Development {3}{U}{R}

Instant
Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.
Card has other part: Research
  • Dissension
Frontier Bivouac

Frontier Bivouac

Land
Frontier Bivouac enters the battlefield tapped.
{T}: Add {G}, {U}, or {R}.
"The most powerful dreams visit those who shelter in a dragon's skull."
—Chianul, Who Whispers Twice
Guided Passage

Guided Passage {G}{U}{R}

Sorcery
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library.
  • Apocalypse
Intet, the Dreamer

Intet, the Dreamer {3}{G}{U}{R}

Legendary Creature - Dragon
Flying
Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
6/6
Maelstrom Wanderer

Maelstrom Wanderer {5}{G}{U}{R}

Legendary Creature - Elemental
Creatures you control have haste.
Cascade, cascade
7/5
Omnath, Locus of the Roil

Omnath, Locus of the Roil {1}{G}{U}{R}

Legendary Creature - Elemental
When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.
Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
3/3
  • Core Set 2020
Rattleclaw Mystic

Rattleclaw Mystic {1}{G}

Creature - Human Shaman
{T}: Add {G}, {U}, or {R}.
Morph {2}
When Rattleclaw Mystic is turned face up, add {G}{U}{R}.
2/1
Research

Research {G}{U}

Instant
Choose up to four cards you own from outside the game and shuffle them into your library.
Card has other part: Development
  • Dissension
Riku of Two Reflections

Riku of Two Reflections {2}{G}{U}{R}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy.
Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, create a token that's a copy of that creature.
2/2
Sarkhan Unbroken

Sarkhan Unbroken {2}{G}{U}{R}

Legendary Planeswalker - Sarkhan
[+1]: Draw a card, then add one mana of any color.
[–2]: Create a 4/4 red Dragon creature token with flying.
[–8]: Search your library for any number of Dragon creature cards and put them onto the battlefield. Then shuffle your library.
Loyalty:
4
Savage Knuckleblade

Savage Knuckleblade {G}{U}{R}

Creature - Ogre Warrior
{2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate this ability only once each turn.
{2}{U}: Return Savage Knuckleblade to its owner's hand.
{R}: Savage Knuckleblade gains haste until end of turn.
4/4
  • Khans of Tarkir
Shaman of the Great Hunt

Shaman of the Great Hunt {3}{R}

Creature - Orc Shaman
Haste
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.
Ferocious{2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater.
4/2
Snowhorn Rider

Snowhorn Rider {3}{G}{U}{R}

Creature - Human Warrior
Trample
Morph {2}{G}{U}{R}
Sure-footed, strong-willed, and ill-tempered—and so is the ram.
5/5
  • Khans of Tarkir
Surrak Dragonclaw

Surrak Dragonclaw {2}{G}{U}{R}

Legendary Creature - Human Warrior
Flash
This spell can't be countered.
Creature spells you control can't be countered.
Other creatures you control have trample.
Both his rank and his scars were earned in single combat against a cave bear.
6/6
Temur Ascendancy

Temur Ascendancy {G}{U}{R}

Enchantment
Creatures you control have haste.
Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
Temur Banner

Temur Banner {3}

Artifact
{T}: Add {G}, {U}, or {R}.
{G}{U}{R}, {T}, Sacrifice Temur Banner: Draw a card.
Savagery to survive, courage to triumph.
  • Khans of Tarkir
Temur Charm

Temur Charm {G}{U}{R}

Instant
Choose one —
• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
• Counter target spell unless its controller pays {3}.
• Creatures with power 3 or less can't block this turn.
  • Khans of Tarkir
Trap Essence

Trap Essence {G}{U}{R}

Instant
Counter target creature spell. Put two +1/+1 counters on up to one target creature.
"Meat sustains the body. The spirit requires different sustenance."
—Arel the Whisperer
Welelau, the Three Pillars

Welelau, the Three Pillars {3}{G}{U}{R}

Legendary Creature - Elemental
You may play two additional lands on each of your turns.
Whenever you cast an instant or sorcery spell for its awaken cost, copy that spell twice. You may choose new targets for the copies.
6/6
  • Rakoa
Yasova Dragonclaw

Yasova Dragonclaw {2}{G}

Legendary Creature - Human Warrior
Trample
At the beginning of combat on your turn, you may pay {1}{U/R}{U/R}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.
4/2