43 cards found
Assure

Assure {G/W}{G/W}

Instant
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
Card has other part: Assemble
Authority

Authority {1}{W}

Sorcery
Aftermath
Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.
Card has other part: Appeal
  • Hour of Devastation
Beck

Beck {G}{U}

Sorcery
Whenever a creature enters the battlefield this turn, you may draw a card.
Fuse
Card has other part: Call
  • Dragon's Maze
Cloistered Youth
Unholy Fiend

Cloistered Youth {1}{W}

Creature - Human
At the beginning of your upkeep, you may transform Cloistered Youth.
"I heard her talking in her sleep—pleading, shrieking, snarling. It was not my daughter's voice. That is not my daughter."
—Ekatrin, elder of Hanweir
1/1
Card has other part: Unholy Fiend
  • Innistrad
Consecrate

Consecrate {1}{W/B}

Instant
Exile target card from a graveyard.
Draw a card.
Card has other part: Consume
  • Ravnica Allegiance
Depose

Depose {1}{W/U}

Instant
Tap target creature.
Draw a card.
Card has other part: Deploy
  • Ravnica Allegiance
Dizzying Swoop
Throne of Eldraine
5b (common)
Image missing

Dizzying Swoop {1}{W}

Instant - Adventure
Tap up to two target creatures.
In a castle that prizes loyalty above all, the bond between knight and griffin is unmatched.
Card has other part: Ardenvale Tactician
Enforcer Knight
Righteous Defector

Enforcer Knight {1}{W}

Creature - Human Knight
{1}{W}: Enforcer Knight gains first strike until end of turn.
Revolution
2/2
Card has other part: Righteous Defector
  • Tesla
Error

Error {U}{B}

Instant
Counter target multicolored spell.
Card has other part: Trial
Failure

Failure {1}{U}

Instant
Return target spell to its owner's hand.
Card has other part: Comply
Gift of the Fae
Throne of Eldraine
11b (common)
Image missing

Gift of the Fae {1}{W}

Sorcery - Adventure
Target creature gets +2/+1 and gains flying until end of turn.
No one is so lost that a faerie can't find them.
Card has other part: Faerie Guidemother
Grind

Grind {1}{B}

Sorcery
Put a -1/-1 counter on each of up to two target creatures.
Card has other part: Dust
Hanweir Militia Captain
Westvale Cult Leader

Hanweir Militia Captain {1}{W}

Creature - Human Soldier
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
Her reputation inspires both loyalty and adoration.
2/2
Card has other part: Westvale Cult Leader
Hide

Hide {R}{W}

Instant
Put target artifact or enchantment on the bottom of its owner's library.
Card has other part: Seek
  • Dissension
It That Rides as One
Lone Rider

It That Rides as One

Creature - Eldrazi Horror
First strike, trample, lifelink
". . . but until this morning, I'd never seen them be of one body."
—Ulda, Gavony Rider
4/4
Card has other part: Lone Rider
  • Eldritch Moon
Kindly Guard
Protector of the People

Kindly Guard {1}{W}

Creature - Human Soldier
Revolution
"I'm sorry, but I'm just doing my duty... though, if you fill out this permit, you'll find my duty will no longer be relevant."
2/2
Card has other part: Protector of the People
  • Tesla
Leave

Leave {1}{W}

Instant
Return any number of target permanents you own to your hand.
Card has other part: Chance
Lone Rider
It That Rides as One

Lone Rider {1}{W}

Creature - Human Knight
First strike, lifelink
At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.
"Horse and rider are often of one mind."
—Ulda, Gavony Rider
1/1
Card has other part: It That Rides as One
  • Eldritch Moon
Loyal Cathar
Unhallowed Cathar

Loyal Cathar {W}{W}

Creature - Human Soldier
Vigilance
When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step.
"I trust myself to do my duty, even unto death. It's what comes after that I'm afraid of."
—Constable Visil, to Thalia
2/2
Card has other part: Unhallowed Cathar
  • Dark Ascension
Metzali, Tower of Triumph
Path of Mettle

Metzali, Tower of Triumph

Legendary Land
{T}: Add one mana of any color.
{1}{R}, {T}: Metzali, Tower of Triumph deals 2 damage to each opponent.
{2}{W}, {T}: Choose a creature at random that attacked this turn. Destroy that creature.
Card has other part: Path of Mettle
Nahiri, Planar Nomad
Nahiri, Stoneforge Pupil

Nahiri, Planar Nomad

Legendary Planeswalker - Nahiri
(Color indicator: Nahiri, Planar Nomad is white)
[+1]: Until end of turn, each creature you control gets +1/+1 for each permanent attached to it.
[–1]: Create a 1/1 white Minion creature token. You may attach an Aura or Equipment you control to it.
[–6]: Search your library for an Aura or Equipment card and put it onto the battlefield attached to a creature. Repeat this process two more times, then shuffle your library.
Loyalty:
4
Card has other part: Nahiri, Stoneforge Pupil
  • Magic Villains
Nahiri, Stoneforge Pupil
Nahiri, Planar Nomad

Nahiri, Stoneforge Pupil {1}{W}

Legendary Creature - Kor Artificer
When Nahiri, Stoneforge Pupil enters the battlefield, you may search your library for an Equipment card, reveal it, then shuffle your library and put that card on top of it.
When Nahiri deals damage to a player, if she's equipped, exile her, then return her to the battlefield transformed under her owner's control.
1/2
Card has other part: Nahiri, Planar Nomad
  • Magic Villains
Odds

Odds {U}{R}

Instant
Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.
Card has other part: Ends
  • Dissension
Path of Mettle
Metzali, Tower of Triumph

Path of Mettle {R}{W}

Legendary Enchantment
When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.
Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.
Card has other part: Metzali, Tower of Triumph
Prepare

Prepare {1}{W}

Instant
Untap target creature. It gets +2/+2 and gains lifelink until end of turn.
Card has other part: Fight