2737 cards found
A Cold and Gentle Place

A Cold and Gentle Place {1}{W}{U}

Enchantment
Whenever a creature attacks you or a permanent you control, that creature doesn't untap during its controller's next untap step.
"Thou must returneth from whence thou came. This land is peaceful, its inhabitants kind—and thou dost not belong."
—Priscilla, Protector of the Painting
  • Hollows of Lordran
A Knight's Protection

A Knight's Protection {1}{W}

Sorcery
Search your library for a Knight creature card and reveal it, put that card into your hand, then shuffle your library. You gain 4 life.
Artorias preferred the companionship of his wolf Sif to that of a fellow knight.
  • Hollows of Lordran
ANK:Deface

ANK:Deface {1}{U}

Sorcery
Target player puts the top three cards of their library into their graveyard.
Decipher {6}{U}
History is as malleable as the medium it's written on.
  • Ankheret
Abandoned Bonfire

Abandoned Bonfire

Land
When Abandoned Bonfire enters the battlefield, you gain 2 life.
{T}: Add {C}.
"Ah, this looks like a safe spot. Let us rest for a bit, before moving on... There's no guessing what lies ahead."
  • Hollows of Lordran
Abberrant Idealon

Abberrant Idealon {4}{B}{G}

Creature - Nightmare Elemental
Frenzy 2
Whenever Abberrant Idealon becomes blocked, distribute two -1/-1 counters among one or two creatures defending player controls.
"You mean to say your paintings come to life? Perhaps I shall take up the brush."
— Ashiok, to the satyrs of Aenyr
4/4
  • Magic Villains
Absorbed In Thought

Absorbed In Thought {3}{U}{U}

Instant
Draw three cards, then discard a card.
"Hmmmm... Honestly, I've run flat up against a wall. The gate to this fortress to be exact! The thing just won't budge. So, here I wait."
  • Hollows of Lordran
Absurd Burgeoning

Absurd Burgeoning {3}{G}

Sorcery
You may play any number of lands this turn.
Nature sets its own schedule.
  • Rakoa
Abundant Growth

Abundant Growth {G}

Enchantment - Aura
Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has "{T}: Add one mana of any color."
Nature's potential no longer has limits.
Abyssal Strike

Abyssal Strike {2}{B}{B}

Instant
You may pay {B} and exile a Swamp card from your hand rather than pay this spell's mana cost.
Destroy target creature or planeswalker.
  • Rakoa
Access Denied

Access Denied {1}{U}{U}

Instant
Counter target creature spell. Scry 2.
The Consulate is very strict about where citizens are allowed to go.
  • Tesla
Acclaimed Leadership

Acclaimed Leadership {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2. Other creatures you control get +1/+1.
"Faradia will rise soon. In the mean time, allow me to lead in her stead."
—Helana
  • Eralou
Accorder Paladin

Accorder Paladin {1}{W}

Creature - Human Knight
Battle cry
"Until the five suns return to their full glory, I will not stop this fight."
3/1
Accursed Mentoring

Accursed Mentoring {2}{B}{B}

Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.
Invocation
  • Jannada
Ace Holden

Ace Holden {1}{G}{W}

Legendary Creature - Human Knight
First strike
{G}{W}, Tap two other untapped creatures you control: Until end of turn, Ace Holden gets +3/+3 and must be blocked if able.
"I'm rounding up a posse to slay Malastrix. Who's with me?"
Designed by pinkmoth and Blydden
2/2
  • Lorado
Acid Spray Trap

Acid Spray Trap {4}{R}

Instant - Trap
If an enchanted and/or equipped creature is attacking, you may pay {1}{R} rather than pay this spell's mana cost.
Acid Spray Trap deals 5 damage to target attacking creature. Destroy all Equipment attached to it.
  • Ankheret
Acidic Slime

Acidic Slime {3}{G}{G}

Creature - Ooze
Deathtouch
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2/2
Acolyte of Coils

Acolyte of Coils {3}{G}{G}

Creature - Human Shaman
When Acolyte of Coils enters the battlefield, create a 3/3 green Snake creature token.
Serpents, Snakes, and Wurms you control have vigilance.
2/2
  • Ankheret
Act of Betrayal

Act of Betrayal {3}{R}

Sorcery
Gain control of target nonenchantment permanent until end of turn. If it's a creature, untap it and it gains haste until end of turn.
"That might lead to some trust issues in the future."
—Dack Fayden
  • Ankheret
Act of Treason

Act of Treason {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"Rage courses in every heart, yearning to betray its rational prison."
—Sarkhan Vol
Action

Action {5}{R}{R}

Creature - Incarnation
Dreamwalk
Attacking creatures you control have double strike.
As long as Action is in your graveyard and you control a Mountain, attacking creatures you control have first strike.
6/6
  • Dreamscape
Adapted Animal
Endangered Animal

Adapted Animal

Creature - Wolf Mutant
(Color indicator: Adapted Animal is green)
Whenever an artifact is put into a graveyard from the battlefield, you gain 3 life.
5/3
Card has other part: Endangered Animal
  • Tesla
Adavene, Dean of the Arts

Adavene, Dean of the Arts {3}{R}{W}{U}

Legendary Creature - Bird Wizard
Flying
Whenever a permanent with harmony enters the battlefield under your control, harmonize.
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield.
4/4
  • Eralou
Adorned Dragon

Adorned Dragon {5}{R}

Creature - Dragon
Flying
Whenever you cast a spell that targets Adorned Dragon, Adorned Dragon deals damage to target creature equal to the amount of mana spent to cast that spell.
5/5
  • Ankheret
Adventurer's Enthusiasm

Adventurer's Enthusiasm {R}

Sorcery
Target creature gets +1/+1 and gains haste until end of turn.
Journey.
  • Hollows of Lordran
Adventurer's Rest

Adventurer's Rest {1}{G}

Sorcery
You gain 5 life. If a creature you control dealt combat damage to an opponent this turn, you gain 10 life instead.
"Though I rest for now, I can't be idle. A long journey lays ahead of me."
  • Hollows of Lordran