Unrecognized token: in>=r
Trying spelling "inner" in addition to "in>=r"
28 cards found
Arachnus Spinner

Arachnus Spinner {5}{G}

Creature - Spider
Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it.
Related card: Arachnus Web
Destiny Spinner

Destiny Spinner {1}{G}

Enchantment Creature - Human
Creature and enchantment spells you control can't be countered.
{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
  • Theros Beyond Death

Fatespinner {1}{U}{U}

Creature - Human Wizard
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
No one knows what she is watching, but she never takes her eyes off it.
Glamer Spinners

Glamer Spinners {4}{W/U}

Creature - Faerie Wizard
When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller.
  • Shadowmoor
Gristle Grinner

Gristle Grinner {4}{B}

Creature - Zombie
Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn.
"There it was, clawing the ice as it chittered and clicked its teeth. We fled in horror before it unearthed its grisly meal."
—Aevar Borg, northern guide, journal entry
  • Coldsnap
Inner Calm, Outer Strength

Inner Calm, Outer Strength {2}{G}

Instant - Arcane
Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
The ghostly objects around the kami circled faster and faster, creating a dizzying cyclone of motion. When it opened its eyes, it struck.
  • Saviors of Kamigawa
Inner Darkness

Inner Darkness {2}{B}{B}

Enchantment - Aura
Enchant creature you don't control
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
When enchanted creature dies, create a 5/5 black Demon creature token with flying.
  • Dreamscape
Inner Demon

Inner Demon {2}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types.
When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn.
  • Battlebond
Inner Fire

Inner Fire {3}{R}

Add {R} for each card in your hand.
"Heart of Sokenzan, I call to you! Lend me your fire."
  • Saviors of Kamigawa
Inner Flame

Inner Flame {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +4/-2 and has haste.
"Most artists are either driven or consumed by the passion that burns within. Eregon was both."
—Roselyn Valvidia
  • Aenyr
Inner Sanctum

Inner Sanctum {1}{W}{W}

Cumulative upkeep—Pay 2 life.
Prevent all damage that would be dealt to creatures you control.
"Save me from Maraxus," Starke pleaded, "or condemn me to his wrath. Either way, do not ignore me!"
  • Weatherlight
Inner Struggle

Inner Struggle {3}{R}

Target creature deals damage to itself equal to its power.
"Reflect upon your evils lest they reflect upon you."
—Inquisitor Laerin
  • Shadows over Innistrad
Inner-Chamber Guard

Inner-Chamber Guard {1}{W}

Creature - Human Samurai
Bushido 2
"It seems that each time I visit Lord Konda his guards are more on edge, perhaps even more eager for the war to reach them."
—Masako the Humorless
  • Saviors of Kamigawa
Inner-Flame Acolyte

Inner-Flame Acolyte {1}{R}{R}

Creature - Elemental Shaman
When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
Evoke {R}
Inner-Flame Igniter

Inner-Flame Igniter {2}{R}

Creature - Elemental Warrior
{2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
A light an army can follow.
Innerflame Initiate

Innerflame Initiate {R}

Creature - Human Monk
Monks of the Innerflame practice the arts of hand to hand and blade combat as well fire magics, together an artful, beautiful and deadly harmony.
  • Custom Core 2018
Innerflame Master

Innerflame Master {R}{R}

Creature - Human Monk
Whenever you cast a noncreature spell, Innerflame Master deals 1 damage to target player.
  • Custom Core 2018
Kira, Great Glass-Spinner

Kira, Great Glass-Spinner {1}{U}{U}

Legendary Creature - Spirit
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
Each spell is an intricate tapestry, and Kira is the great unraveler.

Lifespinner {3}{G}

Creature - Spirit
{T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it onto the battlefield. Then shuffle your library.
"The husk splits like a madman's smile And mystery steps forth."
—Snow-Fur, kitsune poet
  • Betrayers of Kamigawa
Metalspinner's Puzzleknot

Metalspinner's Puzzleknot {2}

When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life.
{2}{B}, Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life.
  • Kaladesh
Obsessive Skinner

Obsessive Skinner {1}{G}

Creature - Human Rogue
When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.
  • Shadows over Innistrad
Sewer Skinner

Sewer Skinner {1}{G}

Creature - Human Rogue
Superiority — Sewer Skinner has vigilance and deathtouch as long as you have more life than an opponent.
Hunting mutants for sport is strictly illegal—unless you know someone who can get you the right permits.
  • Netropolis

Skinthinner {1}{B}

Creature - Zombie
Morph {3}{B}{B}
When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.
Skittering Silkspinner

Skittering Silkspinner {4}{G}

Creature - Spider
Reach, deathtouch
After a silkspinner catches its prey, it consumes it lazily over a period of weeks.
  • Magic Villains

Snarespinner {1}{G}

Creature - Spider
Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.
"Let's lure the drakes to the webs over the Samok Stand. Keep the spiders content."
  • War of the Spark