I am looking for help with reviewing sets and/or maintaining Lore Seeker and the Big Custom Box. If you're interested, please contact me in #general in the Custom Standard Discord. —Fenhl
At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle your library. That creature gains haste. Exile it at the beginning of the next end step.
{3}{B}, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.
By the fourth funeral, the mooks had gotten pretty good at them.
Unstable
1996 World Champion
Celebration Cards
1 (rare)
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Cannot be the target of spells or effects. World Champion has power and toughness equal to the life total of target opponent. {0}: Discard your hand to search your library for 1996 World Champion and reveal it to all players. Shuffle your library and put 1996 World Champion on top of it. Use this ability only at the beginning of your upkeep, and only if 1996 World Champion is in your library.
Whenever a creature an opponent controls becomes tapped, that creature doesn't untap during its controller's next untap step.
"Thou must returneth from whence thou came. This land is peaceful, its inhabitants kind—and thou dost not belong." —Priscilla, Protector of the Painting
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Whenever a face-down creature you control deals combat damage to an opponent, you may exile it, then cast it without paying its mana cost. {2}{R}{R}: Put a card from your hand onto the battlefield face down.
As an additional cost to cast this spell, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards.
As Gerrard's form vanished into the maw of trees, Hanna mouthed a silent plea, mourning a crushed dream.
{T}: Each opponent puts the top card of their library into their graveyard. {3}, {T}: Exile three target cards from an opponent's graveyard. Draw a card.
"Vastuum hasn't seen a starry sky in a dozen years. What use is an astrolabe now?" —Nivia
Abandoned Excavation enters the battlefield with a charge counter on it. {T}: Add {C}. {T}, Remove a charge counter from Abandoned Excavation: Add one mana of any color.
You may cast spells that have a cycling ability from your graveyard. If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
Although long since dead, the banished dissenters finally took their vengeance.
Enchant creature When Abduction enters the battlefield, untap enchanted creature. You control enchanted creature. When enchanted creature dies, return that card to the battlefield under its owner's control.
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. Draw a card.
"I'm too modest a wizard to reveal the full extent of my abilities." —Ertai, wizard adept