293 cards found
Aethertow

Aethertow {3}{W/U}

Instant
Put target attacking or blocking creature on top of its owner's library.
Conspire
Angrath, Captain of Chaos

Angrath, Captain of Chaos {2}{B/R}{B/R}

Legendary Planeswalker - Angrath
Creatures you control have menace.
[–2]: Amass 2.
Loyalty:
5
Arrows of Justice

Arrows of Justice {2}{R/W}

Instant
Arrows of Justice deals 4 damage to target attacking or blocking creature.
Archers from the Horizon Military Academy hone their skills by targeting pickpockets blocks away.
  • Gatecrash
Arsenal Thresher

Arsenal Thresher {2}{W/B}{U}

Artifact Creature - Construct
As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.
2/2
Ashenmoor Gouger

Ashenmoor Gouger {B/R}{B/R}{B/R}

Creature - Elemental Warrior
Ashenmoor Gouger can't block.
After his hands had crumbled away, leaving only wickedly sharp points, he decided his only purpose was war.
4/4
Ashenmoor Liege

Ashenmoor Liege {1}{B/R}{B/R}{B/R}

Creature - Elemental Knight
Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
Cinders carry an ancestral grudge that makes them slow to trust and quick to retaliate.
4/1
  • Shadowmoor
Ashiok, Dream Render

Ashiok, Dream Render {1}{U/B}{U/B}

Legendary Planeswalker - Ashiok
Spells and abilities your opponents control can't cause their controller to search their library.
[–1]: Target player puts the top four cards of their library into their graveyard. Then exile each opponent's graveyard.
Loyalty:
5
Assure

Assure {G/W}{G/W}

Instant
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
Card has other part: Assemble
Augury Adept

Augury Adept {1}{W/U}{W/U}

Creature - Kithkin Wizard
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.
Moonstones grant limited foresight but unlimited advantages.
2/2
Austere Familiar

Austere Familiar {1}{W/U}

Creature - Hound
When Austere Familiar enters the battlefield, noncreature spells target opponent casts cost {2} more to cast until your next turn.
The five Senate seats each come with a matching familiar. They sniff out plagiarism, lies, immorality, obscenity, and poor grammar respectively.
2/1
  • Aenyr
Avatar of Discord

Avatar of Discord {B/R}{B/R}{B/R}

Creature - Avatar
Flying
When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards.
Such is the power of Rakdos that even his shadow takes on a cruel life of its own.
5/3
Azor's Elocutors

Azor's Elocutors {3}{W/U}{W/U}

Creature - Human Advisor
At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game.
Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.
3/5
  • Return to Ravnica
Azorius Guildmage

Azorius Guildmage {W/U}{W/U}

Creature - Vedalken Wizard
{2}{W}: Tap target creature.
{2}{U}: Counter target activated ability.
2/2
Balefire Liege

Balefire Liege {2}{R/W}{R/W}{R/W}

Creature - Spirit Horror
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.
Whenever you cast a white spell, you gain 3 life.
2/4
Bant Sureblade

Bant Sureblade {G/U}{W}

Creature - Human Soldier
As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.
Soldiers who fought through Grixis learned to hit first, recite the prayer of Asha later.
2/1
  • Alara Reborn
Barrenton Cragtreads

Barrenton Cragtreads {2}{W/U}{W/U}

Creature - Kithkin Scout
Barrenton Cragtreads can't be blocked by red creatures.
"Boggarts are easy to get around. Just toss some mutton in another direction. Giants are a little harder. You have to be quick to avoid their steps. Cinders are the difficult ones, but even they have fears to be exploited."
3/3
  • Shadowmoor
Battlegate Mimic

Battlegate Mimic {1}{R/W}

Creature - Shapeshifter
Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.
Mimics don't need perfect disguises. They need only the perfect victims: the naive, the young, or the poor of sight.
2/1
Batwing Brume

Batwing Brume {1}{W/B}

Instant
Prevent all combat damage that would be dealt this turn if {W} was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature they control if {B} was spent to cast Batwing Brume.
Bedeck

Bedeck {B/R}{B/R}

Instant
Target creature gets +3/-3 until end of turn.
Card has other part: Bedazzle
  • Ravnica Allegiance
Belligerent Hatchling

Belligerent Hatchling {3}{R/W}

Creature - Elemental
First strike
Belligerent Hatchling enters the battlefield with four -1/-1 counters on it.
Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.
Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.
6/6
  • Eventide
Biomantic Mastery

Biomantic Mastery {4}{G/U}{G/U}{G/U}

Sorcery
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
"Look beyond, to the vascular awareness that all life is a map to greater knowledge."
—Momir Vig, Biomancy, vol. I
Biomass Mutation

Biomass Mutation {X}{G/U}{G/U}

Instant
Creatures you control have base power and toughness X/X until end of turn.
"A regression to ancient forms? A glimpse of future evolutions? Or a fleeting alteration of the present?"
—Vorel of the Hull Clade
  • Gatecrash
Bladewhirl

Bladewhirl {R/W}{R/W}

Instant
Target creature gets +1/+0 and gains double strike until end of turn.
"What's the difference between sword fighting and dancing? Your life."
—Elyza, Delsanian duelist
  • Aenyr
Bloodied Ghost

Bloodied Ghost {1}{W/B}{W/B}

Creature - Spirit
Flying
Bloodied Ghost enters the battlefield with a -1/-1 counter on it.
"Only a knife left for a fortnight in the hollow of a ghastbark tree can inflict a wound so grave."
—Kithkin superstition
3/3
  • Eventide
Boartusk Liege

Boartusk Liege {1}{R/G}{R/G}{R/G}

Creature - Goblin Knight
Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
The boar leads its rider to victory in battle, but it doesn't know how close it is to becoming the victory feast.
3/4
  • Shadowmoor