I am looking for help with reviewing sets and/or maintaining Lore Seeker and the Big Custom Box. If you're interested, please contact me in #general in the Custom Standard Discord. —Fenhl
2668 cards found
Abandoned Bonfire

Abandoned Bonfire

Land
When Abandoned Bonfire enters the battlefield, you gain 2 life.
{T}: Add {C}.
Bonfires mark the path traveled by the undead pilgrims, acting as useful landmarks as well as safe havens.
  • Hollows of Lordran
Abbot of Keral Keep

Abbot of Keral Keep {1}{R}

Creature - Human Monk
Prowess
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
2/1
Abduction

Abduction {2}{U}{U}

Enchantment - Aura
Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
Abhorrent Overlord

Abhorrent Overlord {5}{B}{B}

Creature - Demon
Flying
When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black.
At the beginning of your upkeep, sacrifice a creature.
6/6
Abominable Treefolk

Abominable Treefolk {2}{G}{U}

Snow Creature - Treefolk
Trample
Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control.
When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
*/*
  • Modern Horizons
Absolver Thrull

Absolver Thrull {3}{W}

Creature - Thrull Cleric
Haunt
When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.
2/3
  • Guildpact
Abundant Growth

Abundant Growth {G}

Enchantment - Aura
Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has "{T}: Add one mana of any color."
Nature's potential no longer has limits.
Abyssal Horror

Abyssal Horror {4}{B}{B}

Creature - Horror
Flying
When Abyssal Horror enters the battlefield, target player discards two cards.
"I dreamt of it once. Now I fear it dreams of me."
—Tolarian scholar
2/2
Abzan Ascendancy

Abzan Ascendancy {W}{B}{G}

Enchantment
When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
Academy Journeymage

Academy Journeymage {4}{U}

Creature - Human Wizard
This spell costs {1} less to cast if you control a Wizard.
When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.
"We don't choose who comes here. We choose how long they stay."
3/2
Academy Researchers

Academy Researchers {1}{U}{U}

Creature - Human Wizard
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
They brandish their latest theories as warriors would wield weapons.
2/2
Acclaimed Contender

Acclaimed Contender {2}{W}

Creature - Human Knight
When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/3
  • Throne of Eldraine Promos 1p 1s
  • Throne of Eldraine 1 334
Accursed Centaur

Accursed Centaur {B}

Creature - Zombie Centaur
When Accursed Centaur enters the battlefield, sacrifice a creature.
"The Cabal mocks the natural order. For its minions, death is just a pause between duties."
—Kamahl, druid acolyte
2/2
  • Onslaught
Acid Web Spider

Acid Web Spider {3}{G}{G}

Creature - Spider
Reach
When Acid Web Spider enters the battlefield, you may destroy target Equipment.
Its web is an excellent source of found copper for the daring or the stupid.
3/5
  • Scars of Mirrodin
Acidic Slime

Acidic Slime {3}{G}{G}

Creature - Ooze
Deathtouch
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2/2
Acolyte of Affliction

Acolyte of Affliction {2}{B}{G}

Creature - Human Cleric
When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand.
The best healers are intimately familiar with death.
2/3
  • Theros Beyond Death
Acolyte of Coils

Acolyte of Coils {3}{G}{G}

Creature - Human Shaman
When Acolyte of Coils enters the battlefield, create a 3/3 green Snake creature token.
Serpents, Snakes, and Wurms you control have vigilance.
2/2
  • Ankheret
Act of Authority

Act of Authority {1}{W}{W}

Enchantment
When Act of Authority enters the battlefield, you may exile target artifact or enchantment.
At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.
  • Commander 2013
Adder-Staff Boggart

Adder-Staff Boggart {1}{R}

Creature - Goblin Warrior
When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart.
2/1
  • Lorwyn
Aegis Angel

Aegis Angel {4}{W}{W}

Creature - Angel
Flying
When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel.
5/5
Aerial Gunner

Aerial Gunner {1}{R}{W}

Creature - Human Rebel
Flying, haste
When Aerial Gunner enters the battlefield, arm it.
1/1
  • Netropolis
Aethanis Conservator

Aethanis Conservator {1}{C}{C}

Artifact Creature - Construct
When Aethanis Conservator enters the battlefield, choose one —
• Exile target creature an opponent controls until Aethanis Conservator leaves the battlefield.
• Target opponent reveals their hand and you choose a noncreature, nonland card from it. Exile that card until Aethanis Conservator leaves the battlefield.
3/1
  • Vastuum
Aethanis Sentinel

Aethanis Sentinel {2}{C}

Artifact Creature - Construct
Flying
When Aethanis Sentinel enters the battlefield, each player may scry 1.
It watched its civilization die, it watches Vastuum decay, and it will keep watching after nothing remains to see.
3/2
  • Vastuum
Aether Adept

Aether Adept {1}{U}{U}

Creature - Human Wizard
When Aether Adept enters the battlefield, return target creature to its owner's hand.
"The universe is my instrument, and the song I play upon it is one you are forbidden to hear."
2/2
Aether Animist

Aether Animist {2}{G}{U}

Creature - Human Artificer
When Aether Animist enters the battlefield, recharge twice.
Canisters you control are artifact creatures with base power and toughness 2/2.
1/1
  • Tesla