24204 cards found
A World of Crime

A World of Crime {1}{R}

Enchantment
Whenever a face-down creature you control deals combat damage to an opponent, you may exile it, then cast it without paying its mana cost.
{2}{R}{R}: Put a card from your hand onto the battlefield face down.
  • Secrets of the River Cities
Abigail, Cawyer Station Chief

Abigail, Cawyer Station Chief {2}{W}{W}

Legendary Creature - Human Soldier
Whenever Abigail, Cawyer Station Chief enters the battlefield or one or more nontoken creatures you control deal combat damage to a player, create a 2/2 white Soldier creature token.
{R}, Sacrifice a token: Abigail, Cawyer Station Chief deals 1 damage to target creature. That creature can't block this turn.
2/2
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Abrupt Possession

Abrupt Possession {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Undercover
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Act on Impulse

Act on Impulse {2}{R}

Sorcery
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
"As soon as the music started, she swept me off my feet, caught up in depth of her eyes and gloss of her lips."
Adamant Will

Adamant Will {1}{W}

Instant
Target creature gets +2/+2 and gains indestructible until end of turn.
"They said this door was impenetrable. Let's see if they were telling the truth!"
Aerial Sleuth

Aerial Sleuth {1}{U}

Creature - Human Scout
Aerial Sleuth has flying as long as it's attacking.
"Science allows even a lowly guy like me to fly like the shepherds above!"
2/1
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Agency Detectives

Agency Detectives {G}{W}

Creature - Human Scout
Accomplice
Whenever a creature you control becomes an accomplice, put a +1/+1 counter on the creature it accompliced.
2/2
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Air of Decay

Air of Decay {2}{B}{B}

Instant
All creatures get -2/-2 until end of turn.
Undercover
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All-Out Assault

All-Out Assault {2}{R}

Enchantment
Whenever you cast a face-down spell or a spell from exile, All-Out Assault deals 2 damage to any target.
The cops' most feared situation: civilians working together against a common threat.
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Alley Shade

Alley Shade {1}{B}

Creature - Shade
{3}{B}: Alley Shade gets +2/+2 and gains lifelink until end of turn.
A figment of what was, grasping at anything close to the life they once had.
2/2
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Alluring Spirit

Alluring Spirit {1}{G}

Creature - Spirit
When Alluring Spirit enters the battlefield, put a +1/+1 counter on target face-down creature you control.
Each face-down creature you control enters the battlefield with an additional +1/+1 counter on it.
2/2
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Ameret's Sanctity

Ameret's Sanctity {2}{W}

Enchantment
Whenever a creature an opponent controls attacks you or a planeswalker you control, create a Treasure token unless that player pays {2}.
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Ameret, Hope of Night

Ameret, Hope of Night {2}{R}{W}

Legendary Planeswalker - Ameret
At the beginning of combat on your turn, if there are six or more loyalty counters on Ameret, they become a 5/5 Angel creature with flying and indestructible until end of turn.
[+1]: Create a 1/1 red and white Cleric creature token with lifelink and haste.
[–X]: Ameret deals X damage to any target. You gain X life.
Loyalty:
4
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Amnesiac Sleuth

Amnesiac Sleuth {1}{U}

Creature - Human Scout
Accomplice
Whenever Amnesiac Sleuth becomes an accomplice, target player puts the top two cards of their library into their graveyard.
All minds are open to tampering.
1/3
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Angelic Embezzler

Angelic Embezzler {4}{W}

Creature - Angel Soldier
Flying
Whenever a creature you control becomes an accomplice, you gain 2 life.
"A hundred years of service and you start to wonder if there's a better deal out there for you."
4/4
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Archbishop of the Way

Archbishop of the Way {4}{W}{W}

Creature - Human Cleric
Accomplice
Whenever Archbishop of the Way becomes an accomplice, you choose which creatures block this combat and how those creatures block.
3/7
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Arrest

Arrest {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
"We have ways of making you talk."
Related card: Peacekeeper Avatar
Associate of the Spider

Associate of the Spider {2}{U}

Creature - Human Rogue
Flash
Associate of the Spider can't be blocked by Soldiers.
"You say that you don't wanna take a chance with a stranger like me? Aren't most people strangers when you first meet 'em?'
3/2
  • Secrets of the River Cities
Attentive Rabota

Attentive Rabota {2}

Artifact Creature - Construct
Face-down spells you cast cost {1} less to cast.
Face-down creatures you control get +1/+1.
1/3
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Azra Fixer

Azra Fixer {3}{R}

Creature - Azra Warrior
When Azra Fixer enters the battlefield, target creature you control gets +2/+0 until end of turn.
Undercover
3/3
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Backup Brigade

Backup Brigade {3}{W}

Creature - Human Soldier
Lifelink
When Backup Brigade enters the battlefield, create a 2/2 white Soldier creature token.
2/2
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Baron's Skyscrapers

Baron's Skyscrapers

Land
{T}, Pay 1 life: Add {G} or {W}.
Undercover
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Barton, Sleuth Extraordinaire

Barton, Sleuth Extraordinaire {3}{U}

Legendary Creature - Human Scout
If an effect would create one or more noncreature tokens under your control, it creates twice that many of those tokens instead.
{B}, {T}, Sacrifice a creature: Investigate.
2/4
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Benefactor's Ballroom

Benefactor's Ballroom

Land
{T}, Pay 1 life: Add {B} or {R}.
Undercover
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Bizarre Menagerie

Bizarre Menagerie {4}{G}

Enchantment
When Bizarre Menagerie enters the battlefield, create a 4/4 green Mutant creature token.
{6}{G}{G}: Create a 4/4 green Mutant creature token.
"I didn't realize Mr. Monroe's collection was this... exotic."
  • Secrets of the River Cities