23312 cards found
God-Eternal Bontu

God-Eternal Bontu {3}{B}{B}

Legendary Creature - Zombie God
Menace
When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards.
When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
5/6
God-Eternal Kefnet

God-Eternal Kefnet {2}{U}{U}

Legendary Creature - Zombie God
Flying
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs {2} less to cast.
When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
4/5
God-Eternal Oketra

God-Eternal Oketra {3}{W}{W}

Legendary Creature - Zombie God
Double strike
Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
3/6
God-Eternal Rhonas

God-Eternal Rhonas {3}{G}{G}

Legendary Creature - Zombie God
Deathtouch
When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
5/5
Nicol Bolas, Dragon-God

Nicol Bolas, Dragon-God {U}{B}{B}{B}{R}

Legendary Planeswalker - Bolas
Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield.
[+1]: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
[–3]: Destroy target creature or planeswalker.
[–8]: Each opponent who doesn't control a legendary creature or planeswalker loses the game.
Loyalty:
4
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related card: Nissa's Encouragement
Island

Island

Basic Land - Island
({T}: Add {U}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Blackblade Reforged

Blackblade Reforged {2}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature {3}
Equip {7}
It spilled the blood of one elder dragon. In Gideon's hands, it may yet taste another's.
Gideon Jura

Gideon Jura {3}{W}{W}

Legendary Planeswalker - Gideon
[+2]: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.
[–2]: Destroy target tapped creature.
[0]: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
Loyalty:
6
Martyr's Bond

Martyr's Bond {4}{W}{W}

Enchantment
Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.
"Our lives are connected by divine law. The truth of this will be made evident in time."
—Zedruu the Greathearted
Path to Exile

Path to Exile {W}

Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.
Rest in Peace

Rest in Peace {1}{W}

Enchantment
When Rest in Peace enters the battlefield, exile all cards from all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Some corpses the Golgari cannot claim. Some souls the Orzhov cannot shackle.
Shielded by Faith

Shielded by Faith {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has indestructible.
Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.
True Conviction

True Conviction {3}{W}{W}{W}

Enchantment
Creatures you control have double strike and lifelink.
Dozens of spells known only to the Auriok elders were lost, but the next generation, galvanized by war, devised even more potent magic.
Worship

Worship {3}{W}

Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Abominable Treefolk

Abominable Treefolk {2}{G}{U}

Snow Creature - Treefolk
Trample
Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control.
When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
*/*
  • Modern Horizons
Alpine Guide

Alpine Guide {2}{R}

Snow Creature - Human Scout
When Alpine Guide enters the battlefield, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle your library.
Alpine Guide attacks each combat if able.
When Alpine Guide leaves the battlefield, sacrifice a Mountain.
3/3
  • Modern Horizons
Altar of Dementia

Altar of Dementia {2}

Artifact
Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of their library into their graveyard.
"It is not that you will go mad. It is that you will beg for madness."
—Volrath
Amorphous Axe

Amorphous Axe {2}

Artifact - Equipment
Equipped creature gets +3/+0 and is every creature type.
Equip {3}
A weapon forged for every hand.
  • Modern Horizons
Answered Prayers

Answered Prayers {1}{W}{W}

Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.
Angels cannot ignore pious pleas.
  • Modern Horizons
Archmage's Charm

Archmage's Charm {U}{U}{U}

Instant
Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with converted mana cost 1 or less.
  • Modern Horizons
Arcum's Astrolabe

Arcum's Astrolabe {S}

Snow Artifact
When Arcum's Astrolabe enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color.
Though the Time of Ice has ended, its relics still slumber in New Argive.
  • Modern Horizons