22514 cards found
Commune with Dinosaurs

Commune with Dinosaurs {G}

Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
  • Ixalan
Abuna's Chant

Abuna's Chant {3}{W}

Choose one —
• You gain 5 life.
• Prevent the next 5 damage that would be dealt to target creature this turn.
Entwine {2}
  • Fifth Dawn
Grasp of Nature

Grasp of Nature {1}{B}{G}

Destroy target creature. Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.
"We all belong to the same world and, in the end, Nature claims us all. To encounter your fate sooner is a privilege."
—Lyss of Duskwood
  • Aenyr
Caustic Tar

Caustic Tar {4}{B}{B}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Target player loses 3 life."
A forest fire can rejuvenate the land, but the tar's vile consumption leaves the land forever ruined.
Mask of Memory

Mask of Memory {2}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip {1}
Whiptail Wurm

Whiptail Wurm {6}{G}

Creature - Wurm
It's hard to say for certain which end is more dangerous.
Iname as One

Iname as One {8}{B}{B}{G}{G}

Legendary Creature - Spirit
When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library.
When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.
  • Saviors of Kamigawa
Command to Charge

Command to Charge {2}{W}{W}

Attacking creatures get +2/+1 and gain first strike until end of turn.
Eshaha is seldom an absent general.
  • Jannada
Thermal Navigator

Thermal Navigator {3}

Artifact Creature - Construct
Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
It takes off with a roar of superheated wind, startling wild pterons as they survey the ground below.
  • Fifth Dawn
Chromatic Lantern

Chromatic Lantern {3}

Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
By guild tradition, any puddle of multicolored light on the cobblestones can serve as neutral ground.
Holy Armor

Holy Armor {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2.
{W}: Enchanted creature gets +0/+1 until end of turn.
Goblin Festival

Goblin Festival {1}{R}

{2}: Goblin Festival deals 1 damage to any target. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival.
"What are we celebratin' again?"
  • Urza's Destiny
Valiant Effort

Valiant Effort {3}{R}{W}

Creatures you control gain double strike, lifelink, and haste until end of turn. Untap those creatures.
  • Tesla
Blighted Fen

Blighted Fen

{T}: Add {C}.
{4}{B}, {T}, Sacrifice Blighted Fen: Target opponent sacrifices a creature.
"We came to a place where the skin of Zendikar was peeled back and its bones lay bare to the sky."—Greenweaver Mina
Deep Net

Deep Net {B}{B}{B}

Skip your draw step.
{B}: Upload the top card of your library.
Pay 2 life: Put an uploaded card you own into your hand.
  • Netropolis
Canopy Gorger

Canopy Gorger {4}{G}{G}

Creature - Wurm
The settlement's defenders were glad to have such a massive, ferocious creature join the fight—but less glad to see it flatten their homes along the way.
  • Oath of the Gatewatch

Restrain {2}{W}

Prevent all combat damage that would be dealt by target attacking creature this turn.
Draw a card.
"Hanna would give up her own life before she'd abandon the Weatherlight."
  • Invasion
Eternal Dominion

Eternal Dominion {7}{U}{U}{U}

Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles their library.
  • Saviors of Kamigawa
Havoc Festival

Havoc Festival {4}{B}{R}

Players can't gain life.
At the beginning of each player's upkeep, that player loses half their life, rounded up.
"We can't control enemies who have no regard for their own survival."
—Arrester Lavinia, Tenth Precinct
  • Return to Ravnica
Brightstone Ritual

Brightstone Ritual {R}

Add {R} for each Goblin on the battlefield.
Wizards fought over the stone to exploit its power. Goblins fight over it because it's shiny.
  • Onslaught
Navigator's Ruin

Navigator's Ruin {2}{U}

Raid — At the beginning of your end step, if you attacked with a creature this turn, target opponent puts the top four cards of their library into their graveyard.
"You won't be needing this. Or this. Or these . . ."
  • Ixalan
Mentor of the Meek

Mentor of the Meek {2}{W}

Creature - Human Soldier
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
"In these halls there is no pass or fail. Your true test comes with the first full moon."
Opera Ghost

Opera Ghost {3}{U/B}

Creature - Spirit
When struck by artist's block, Ava liked to sneak into the opera house after hours and write on the empty stage. In the dark, something seemed to whisper to her thoughts about songs she had never dared write before.
  • Aenyr

Drought {2}{W}{W}

At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}.
Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.
Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
  • Ice Age
Shape the Sands

Shape the Sands {G}

Target creature gets +0/+5 and gains reach until end of turn.
"Dragons in flight seldom expect company."
—Kadri, Dromoka warrior
  • Dragons of Tarkir