23312 cards found
Nath's Elite

Nath's Elite {4}{G}

Creature - Elf Warrior
All creatures able to block Nath's Elite do so.
When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite.
4/2
  • Lorwyn
Urza, Academy Headmaster

Urza, Academy Headmaster {W}{U}{B}{R}{G}

Legendary Planeswalker - Urza
[+1]: Head to AskUrza.com and click +1.
(Randomly choose one of —
• Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.
• Distribute three +1/+1 counters among one, two, or three target creatures you control.
• Destroy target noncreature permanent.
• Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
• Create three 1/1 white Soldier creature tokens.
• Create a 3/3 black Beast creature token with deathtouch.
• Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
• During target opponent's next turn, creatures that player controls attack Urza if able.
• Put a loyalty counter on Urza for each creature target opponent controls.
• Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
• Target player exiles a card from their hand.
• Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
• Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.
• Draw a card, then add one mana of any color.
• Until end of turn, Urza becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.)
• Until your next turn,creatures you control get +1/+0 and gain lifelink.
• Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
• Urza deals 3 damage to any target.
• Until your next turn,whenever a creature deals combat damage to Urza, destroy that creature.
• Add X mana in any combination of colors, where X is the number of creatures you control.)

[–1]: Head to AskUrza.com and click -1.
(Randomly choose one of —
• Urza deals 3 damage to each creature.
• Gain control of target creature.
• Urza deals 4 damage to any target and you gain 4 life.
• Destroy target creature. You gain life equal to its toughness.
• You get an emblem with “Creatures you control get +1/+1.”
• You may put a creature card from your hand onto the battlefield.
• Draw three cards, then put a card from your hand on top of your library.
• Target player puts the top ten cards of their library into their graveyard.
• Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
• Exile target permanent.
• Reveal the top five cards of your library. You may put all creature cards and/or land cards from among them into your hand. Put the rest into your graveyard.
• Search your library for a card and put that card into your hand. Then shuffle your library.
• Target player sacrifices two creatures.
• Create a 5/5 black Demon creature token with flying. You lose 2 life.
• Create a 4/4 gold Dragon creature token with flying.
• Target player's life total becomes 10.
• Destroy target nonland permanent.
• Return target permanent from a graveyard to the battlefield under your control.
• Create two 3/3 green Beast creature tokens.
• Draw four cards,then discard two cards.)

[–6]: Head to AskUrza.com and click -6.
(Randomly choose one of —
• Urza deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents.
• You get an emblem with “If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage.”
• Destroy all lands target player controls.
• Create X 2/2 white Cat creature tokens, where X is your life total.
• You gain 100 life.
• Urza deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
• You get an emblem with “Creatures you control have double strike, trample, hexproof, and haste.”
• You get an emblem with “Artifacts, creatures, enchantments, and lands you control have indestructible.”
• Create a 6/6 green Wurm creature token for each land you control.
• Each player shuffles their hand and graveyard into their library. You draw seven cards.
• Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
• You get an emblem with “Whenever you cast a spell, exile target permanent.”
• You get an emblem with “Whenever a creature enters the battlefield under your control, you may have it fight target creature.” Then create three 8/8 blue Octopus creature tokens.
• You control target player during that player's next turn.
• Exile all cards from target player's library, then that player shuffles their hand into their library.
• Create three 1/1 black Assassin creature tokens with “Whenever this creature deals combat damage to a player, that player loses the game.”
• Put all creature cards from all graveyards onto the battlefield under your control.
• You gain X life and draw X cards, where X is the number of lands you control.
• Flip five coins. Take an extra turn after this one for each coin that comes up heads.
• You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.)
Loyalty:
4
  • Unstable
Ambitious Aetherborn

Ambitious Aetherborn {4}{B}

Creature - Aetherborn Artificer
Fabricate 1
Aetherborn who are unwilling to accept the decomposition of their bodies invent ways to preserve and augment themselves.
4/3
  • Kaladesh
Bogbrew Witch

Bogbrew Witch {3}{B}

Creature - Human Wizard
{2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.
"The hardest thing is finding the right ingredients."
1/3
Related cards: Bubbling Cauldron Festering Newt
Skatewing Spy

Skatewing Spy {3}{U}

Creature - Vedalken Rogue Mutant
{5}{U}: Adapt 2.
Each creature you control with a +1/+1 counter on it has flying.
"A better Ravnica begins with a better Simic."
—Vannifar
2/3
  • Ravnica Allegiance
Midnight Recovery

Midnight Recovery {3}{B}

Sorcery
Return target creature card from your graveyard to your hand.
Cipher
  • Gatecrash
Shelled Muckdweller

Shelled Muckdweller {2}{G}

Creature - Crab Beast
"Amazing, its like a Gladeheart with the shell of a crustacean. The best part about this place is that I can't tell if this came to be through nature or by the will of some mad witch."
—Cypress
3/3
  • Eralou
Sin Broker

Sin Broker {1}{B}

Creature - Zombie Cleric
Whenever you pay a tithe, you may pay {2}. If you do, each opponent loses 3 life and you gain 3 life.
"New Alores is a city of indulgence. Parades in the streets, fools held as royalty. It's the elder-clergy's duty to remind them who their sovereign is."
0/4
  • Eralou
Pyrodancer

Pyrodancer {1}{R}

Creature - Human Shaman
Harmony — Pyrodancer deals 1 damage to each opponent.
When Pyrodancer enters the battlefield, harmonize.
Designed by TEST
2/1
  • Eralou
Thought Prison

Thought Prison {5}

Artifact
Imprint — When Thought Prison enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.
Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, Thought Prison deals 2 damage to that player.
  • Mirrodin
Conqueror's Foothold
Conqueror's Galleon

Conqueror's Foothold

Land
{T}: Add {C}.
{2}, {T}: Draw a card, then discard a card.
{4}, {T}: Draw a card.
{6}, {T}: Return target card from your graveyard to your hand.
Card has other part: Conqueror's Galleon
Brawler's Plate

Brawler's Plate {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has trample.
Equip {4}
Etherium Sculptor

Etherium Sculptor {1}{U}

Artifact Creature - Vedalken Artificer
Artifact spells you cast cost {1} less to cast.
The greatest masters of the craft abandon tools altogether, shaping metal with hand and mind alone.
1/2
Assemble the Rank and Vile

Assemble the Rank and Vile

Conspiracy
Hidden agenda
Creatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, create a tapped 2/2 black Zombie creature token."
  • Conspiracy: Take the Crown
Brink of Disaster

Brink of Disaster {2}{B}{B}

Enchantment - Aura
Enchant creature or land
When enchanted permanent becomes tapped, destroy it.
"When you find yourself teetering on the edge of oblivion, mine will be the hands taking pleasure in giving you the final push."
—Liliana Vess
Magefire Wings

Magefire Wings {U}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has flying.
Giving a thing wings does not take away its fear of flight—or its fear of fire, for that matter.
  • Alara Reborn
Unified Strike

Unified Strike {W}

Instant
Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
The tall, reedy grass of the Daru Plains rustles loudly in the winds, a perfect cover for any ambush.
  • Onslaught
Realms Uncharted

Realms Uncharted {2}{G}

Instant
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.
  • Rise of the Eldrazi
Radiant Dawn

Radiant Dawn {5}{W}{W}{W}

Sorcery
Destroy all creatures, then return all creature cards with converted mana cost 2 or less from your graveyard to the battlefield.
"I looked and saw the sun, but not the sun I knew. As it rose, the people fell to their feet before it, and within an instant they were gone."
— Rawaya, the Wanderer
  • Jannada
Lionheart Maverick

Lionheart Maverick {W}

Creature - Human Knight
Vigilance
{4}{W}: Lionheart Maverick gets +1/+2 until end of turn.
"Your signet is no symbol of power. It marks only your need for numbers to aid you. What do you do, guild-rat, now that you face my blade alone?"
1/1
Urbis Protector

Urbis Protector {4}{W}{W}

Creature - Human Cleric
When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying.
"I hear that Boros is losing its angels to the Gateless Movement. I'm sure this comes as no surprise to you."
—Teysa, to Lazav
1/1
Lone Wolf

Lone Wolf {2}{G}

Creature - Wolf
You may have Lone Wolf assign its combat damage as though it weren't blocked.
A wolf without a pack is either a survivor or a brute.
2/2
Chaos Warp

Chaos Warp {2}{R}

Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Seafloor Oracle

Seafloor Oracle {2}{U}{U}

Creature - Merfolk Wizard
Whenever a Merfolk you control deals combat damage to a player, draw a card.
Where the light falls dim and blue on broken ships, secrets lie unclaimed.
2/3
Dragon Shadow

Dragon Shadow {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has fear.
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.
  • Scourge