23844 cards found
Thousand-Year Storm

Thousand-Year Storm {4}{U}{R}

Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Ral's storm crackled with mystical detections: Planeswalkers were infiltrating Ravnica.
Munitions Thief

Munitions Thief {3}{R}

Creature - Human Rogue
Whenever Munitions Thief deals combat damage to a player, put a +1/+1 counter on it.
Siv often steals weapons from the Consulate. Not only is it efficient, it's poetic.
  • Tesla

Crusade {W}{W}

White creatures get +1/+1.
"Finally, I understand. Home isn't where you rest. It's what you fight for."
—Elspeth Tirel
Ooze Flux

Ooze Flux {3}{G}

{1}{G}, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.
  • Gatecrash
Mtenda Lion

Mtenda Lion {G}

Creature - Cat
Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.
"The lion drank that lake right up! In thanks, he gave Siti the power to speak with lions and make them leave the goats alone."
—Afari, Tales
  • Mirage
Volcanic Hammer

Volcanic Hammer {1}{R}

Volcanic Hammer deals 3 damage to any target.
Fire finds its form in the heat of the forge.
Mana Vortex

Mana Vortex {1}{U}{U}

When you cast this spell, counter it unless you sacrifice a land.
At the beginning of each player's upkeep, that player sacrifices a land.
When there are no lands on the battlefield, sacrifice Mana Vortex.
Living Airship

Living Airship {3}{U}

Creature - Metathran
{2}{G}: Regenerate Living Airship.
The ship has a crew of three: the pilot, the gunner, and the ship itself.
  • Apocalypse
Spinal Graft

Spinal Graft {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
"This one has not screamed enough to show effective implantation. Kill it."
Dusk Watcher

Dusk Watcher {2}{W}{W}

Creature - Human Knight
Trance — Dusk Watcher enters the battlefield with a +1/+1 counter on it for each tapped creature you control.
Those chosen as dusk watchers are blessed by the community, trusted to keep them safe at night.
  • Dreamscape

Deathplague {4}{B}

Morbid — At the beginning of each end step, if a creature died this turn, each player sacrifices a creature.
When there are no creatures on the battlefield, sacrifice Deathplague.
  • Custom Core 2018
Grim Flayer

Grim Flayer {B}{G}

Creature - Human Warrior
Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Galvanic Bombardment

Galvanic Bombardment {R}

Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
Geist-powered devices have no shortage of fuel.
  • Eldritch Moon

Waterboard {2}{U}{U}

Counter target spell.
  • Magic Villains
Tidal Courier

Tidal Courier {3}{U}

Creature - Merfolk
When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.
{3}{U}: Tidal Courier gains flying until end of turn.
Gonti's Machinations

Gonti's Machinations {B}

Whenever you lose life for the first time each turn, you get {E}.
Pay {E}{E}, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.
"I am confident that all our enterprises can benefit from this little revolution."
  • Aether Revolt
Salvage Slasher

Salvage Slasher {1}{B}

Artifact Creature - Human Rogue
Salvage Slasher gets +1/+0 for each artifact card in your graveyard.
Esper artificers never imagined that one day their scraps would be pressed against their soft and fragile throats.
  • Conflux
Throat Slitter

Throat Slitter {4}{B}

Creature - Rat Ninja
Ninjutsu {2}{B}
Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls.
Mustering Grounds

Mustering Grounds

{T}: Add {C}.
Whenever Mustering Grounds becomes tapped, if it's enchanted, you may pay {2}. If you do, create a 1/1 white Soldier creature token with vigilance.
The new recruits at Harshapal endure the longest walks to drills at its pinnacle.
  • Scriptures of Urshad
Palladium Myr

Palladium Myr {3}

Artifact Creature - Myr
{T}: Add {C}{C}.
The myr are like the Glimmervoid: blank canvases on which to build grand creations.
Llanowar Dead

Llanowar Dead {B}{G}

Creature - Zombie Elf
{T}: Add {B}.
Just as leaves fall from the branches of a living tree, so too do the dead leave the elfhame.
  • Apocalypse
Opal Gargoyle

Opal Gargoyle {1}{W}

When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.
  • Urza's Saga
Fledgling Thunderbird

Fledgling Thunderbird {1}{U}

Creature - Elemental Bird
Fledgling Thunderbird enters the battlefield tapped.
Young thunderbirds are never quick to get used to the massive amount of electricity running through their body.
  • Jannada
Retreat to Valakut

Retreat to Valakut {2}{R}

Landfall — Whenever a land enters the battlefield under your control, choose one —
• Target creature gets +2/+0 until end of turn.
• Target creature can't block this turn.
  • Battle for Zendikar
Tower of the Magistrate

Tower of the Magistrate

{T}: Add {C}.
{1}, {T}: Target creature gains protection from artifacts until end of turn.
Like the city, weakest at its foundation.
  • Mercadian Masques