Collectors’ Edition

Collectors’ Edition contains 302 cards.
Released: 1993-12-10
Animate Dead
Collectors’ Edition
1 (uncommon)
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Animate Dead {1}{B}

Enchantment - Aura
Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Bad Moon
Collectors’ Edition
2 (rare)
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Bad Moon {1}{B}

Enchantment
Black creatures get +1/+1.
Black Knight
Collectors’ Edition
3 (uncommon)
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Black Knight {B}{B}

Creature - Human Knight
First strike
Protection from white
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
2/2
Bog Wraith
Collectors’ Edition
4 (uncommon)
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Bog Wraith {3}{B}

Creature - Wraith
Swampwalk
'Twas in the bogs of Cannelbrae My mate did meet an early grave 'Twas nothing left for us to save In the peat-filled bogs of Cannelbrae.
3/3
Contract from Below
Collectors’ Edition
5 (rare)
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Contract from Below {B}

Sorcery
Remove Contract from Below from your deck before playing if you're not playing for ante.
Discard your hand, ante the top card of your library, then draw seven cards.
Cursed Land
Collectors’ Edition
6 (uncommon)
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Cursed Land {2}{B}{B}

Enchantment - Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
Dark Ritual
Collectors’ Edition
7 (common)
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Dark Ritual {B}

Instant
Add {B}{B}{B}.
Darkpact
Collectors’ Edition
8 (rare)
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Darkpact {B}{B}{B}

Sorcery
Remove Darkpact from your deck before playing if you're not playing for ante.
You own target card in the ante. Exchange that card with the top card of your library.
Deathgrip
Collectors’ Edition
9 (uncommon)
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Deathgrip {B}{B}

Enchantment
{B}{B}: Counter target green spell.
Deathlace
Collectors’ Edition
10 (rare)
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Deathlace {B}

Instant
Target spell or permanent becomes black.
Demonic Attorney
Collectors’ Edition
11 (rare)
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Demonic Attorney {1}{B}{B}

Sorcery
Remove Demonic Attorney from your deck before playing if you're not playing for ante.
Each player antes the top card of their library.
Demonic Hordes
Collectors’ Edition
12 (rare)
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Demonic Hordes {3}{B}{B}{B}

Creature - Demon
{T}: Destroy target land.
At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.
Created to destroy Dominia, Demons can sometimes be bent to a more focused purpose.
5/5
Demonic Tutor
Collectors’ Edition
13 (uncommon)
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Demonic Tutor {1}{B}

Sorcery
Search your library for a card, put that card into your hand, then shuffle your library.
Drain Life
Collectors’ Edition
14 (common)
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Drain Life {X}{1}{B}

Sorcery
Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, the Structure's stability before the damage was dealt, or the creature's toughness.
Drudge Skeletons
Collectors’ Edition
15 (common)
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Drudge Skeletons {1}{B}

Creature - Skeleton
{B}: Regenerate Drudge Skeletons.
Bones scattered around us joined to form misshapen bodies. We struck at them repeatedly—they fell, but soon formed again, with the same mocking look on their faceless skulls.
1/1
Evil Presence
Collectors’ Edition
16 (uncommon)
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Evil Presence {B}

Enchantment - Aura
Enchant land
Enchanted land is a Swamp.
Fear
Collectors’ Edition
17 (common)
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Fear {B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has fear.
Frozen Shade
Collectors’ Edition
18 (common)
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Frozen Shade {2}{B}

Creature - Shade
{B}: Frozen Shade gets +1/+1 until end of turn.
"There are some qualities—some incorporate things,/ That have a double life, which thus is made/ A type of twin entity which springs/ From matter and light, evinced in solid and shade."
—Edgar Allan Poe, "Silence"
0/1
Gloom
Collectors’ Edition
19 (uncommon)
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Gloom {2}{B}

Enchantment
White spells cost {3} more to cast.
Activated abilities of white enchantments cost {3} more to activate.
Howl from Beyond
Collectors’ Edition
20 (common)
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Howl from Beyond {X}{B}

Instant
Target creature gets +X/+0 until end of turn.
Hypnotic Specter
Collectors’ Edition
21 (uncommon)
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Hypnotic Specter {1}{B}{B}

Creature - Specter
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
"...There was no trace/ Of aught on that illumined face..."
—Samuel Coleridge, "Phantom"
2/2
Lich
Collectors’ Edition
22 (rare)
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Lich {B}{B}{B}{B}

Enchantment
As Lich enters the battlefield, you lose life equal to your life total.
You don't lose the game for having 0 or less life.
If you would gain life, draw that many cards instead.
Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.
When Lich is put into a graveyard from the battlefield, you lose the game.
Lord of the Pit
Collectors’ Edition
23 (rare)
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Lord of the Pit {4}{B}{B}{B}

Creature - Demon
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
7/7
Mind Twist
Collectors’ Edition
24 (rare)
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Mind Twist {X}{B}

Sorcery
Target player discards X cards at random.
Nether Shadow
Collectors’ Edition
25 (rare)
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Nether Shadow {B}{B}

Creature - Spirit
Haste
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
1/1