Intl. Collectors’ Edition

Intl. Collectors’ Edition contains 302 cards.
Released: 1993-12-10
Animate Wall
Intl. Collectors’ Edition
1 (rare)
Image missing

Animate Wall {W}

Enchantment - Aura
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
Armageddon
Intl. Collectors’ Edition
2 (rare)
Image missing

Armageddon {3}{W}

Sorcery
Destroy all lands.
Balance
Intl. Collectors’ Edition
3 (rare)
Image missing

Balance {1}{W}

Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Benalish Hero
Intl. Collectors’ Edition
4 (common)
Image missing

Benalish Hero {W}

Creature - Human Soldier
Banding
Benalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the hero.
1/1
Black Ward
Intl. Collectors’ Edition
5 (uncommon)
Image missing

Black Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from black. This effect doesn't remove Black Ward.
Blaze of Glory
Intl. Collectors’ Edition
6 (rare)
Image missing

Blaze of Glory {W}

Instant
Cast this spell only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
Blessing
Intl. Collectors’ Edition
7 (rare)
Image missing

Blessing {W}{W}

Enchantment - Aura
Enchant creature
{W}: Enchanted creature gets +1/+1 until end of turn.
Blue Ward
Intl. Collectors’ Edition
8 (uncommon)
Image missing

Blue Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
Castle
Intl. Collectors’ Edition
9 (uncommon)
Image missing

Castle {3}{W}

Enchantment
Untapped creatures you control get +0/+2.
Circle of Protection: Black
Intl. Collectors’ Edition
10 (common)
Image missing

Circle of Protection: Black {1}{W}

Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Blue
Intl. Collectors’ Edition
11 (common)
Image missing

Circle of Protection: Blue {1}{W}

Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Green
Intl. Collectors’ Edition
12 (common)
Image missing

Circle of Protection: Green {1}{W}

Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red
Intl. Collectors’ Edition
13 (common)
Image missing

Circle of Protection: Red {1}{W}

Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: White
Intl. Collectors’ Edition
14 (common)
Image missing

Circle of Protection: White {1}{W}

Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Consecrate Land
Intl. Collectors’ Edition
15 (uncommon)
Image missing

Consecrate Land {W}

Enchantment - Aura
Enchant land
Enchanted land has indestructible and can't be enchanted by other Auras.
Conversion
Intl. Collectors’ Edition
16 (uncommon)
Image missing

Conversion {2}{W}{W}

Enchantment
At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.
All Mountains are Plains.
Crusade
Intl. Collectors’ Edition
17 (rare)
Image missing

Crusade {W}{W}

Enchantment
White creatures get +1/+1.
Death Ward
Intl. Collectors’ Edition
18 (common)
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Death Ward {W}

Instant
Regenerate target creature.
Disenchant
Intl. Collectors’ Edition
19 (common)
Image missing

Disenchant {1}{W}

Instant
Destroy target artifact or enchantment.
Farmstead
Intl. Collectors’ Edition
20 (rare)
Image missing

Farmstead {W}{W}{W}

Enchantment - Aura
Enchant land
Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."
Green Ward
Intl. Collectors’ Edition
21 (uncommon)
Image missing

Green Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from green. This effect doesn't remove Green Ward.
Guardian Angel
Intl. Collectors’ Edition
22 (common)
Image missing

Guardian Angel {X}{W}

Instant
Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.
Healing Salve
Intl. Collectors’ Edition
23 (common)
Image missing

Healing Salve {W}

Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Holy Armor
Intl. Collectors’ Edition
24 (common)
Image missing

Holy Armor {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2.
{W}: Enchanted creature gets +0/+1 until end of turn.
Holy Strength
Intl. Collectors’ Edition
25 (common)
Image missing

Holy Strength {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.