Friday Night Magic 2006

Friday Night Magic 2006 contains 14 cards.
Released: 2006-01-01
Elves of Deep Shadow
Friday Night Magic 2006
1 (rare)
Image missing

Elves of Deep Shadow {G}

Creature - Elf Druid
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
They are aberrations who have turned on everything we hold sacred. Let them be cast out. —Ailheen, Speaker of the Council
1/1
Armadillo Cloak
Friday Night Magic 2006
2 (rare)
Image missing

Armadillo Cloak {1}{G}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
Don't laugh. It works. —Yavimaya ranger
Terminate
Friday Night Magic 2006
3 (rare)
Image missing

Terminate {B}{R}

Instant
Destroy target creature. It can't be regenerated.
Like his mother before him, Darigaaz gave his life defending Dominaria from the tyranny of self-styled "gods."
Lobotomy
Friday Night Magic 2006
4 (rare)
Image missing

Lobotomy {2}{U}{B}

Sorcery
Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles their library.
Goblin Warchief
Friday Night Magic 2006
5 (rare)
Image missing

Goblin Warchief {1}{R}{R}

Creature - Goblin Warrior
Goblin spells you cast cost {1} less to cast.
Goblins you control have haste.
They poured from the Skirk Ridge like lava, burning and devouring everything in their path.
2/2
Wild Mongrel
Friday Night Magic 2006
6 (rare)
Image missing

Wild Mongrel {1}{G}

Creature - Hound
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
It teaches you to play dead.
2/2
Chainer's Edict
Friday Night Magic 2006
7 (rare)
Image missing

Chainer's Edict {1}{B}

Sorcery
Target player sacrifices a creature.
Flashback {5}{B}{B}
The pits have their own form of mercy.
Circular Logic
Friday Night Magic 2006
8 (rare)
Image missing

Circular Logic {2}{U}

Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U}
Astral Slide
Friday Night Magic 2006
9 (rare)
Image missing

Astral Slide {2}{W}

Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
The hum of the universe is never off-key. —Mystic elder
Arrogant Wurm
Friday Night Magic 2006
10 (rare)
Image missing

Arrogant Wurm {3}{G}{G}

Creature - Wurm
Trample
Madness {2}{G}
It's hard to be humble when the whole world is bite size.
4/4
Life
Friday Night Magic 2006
11aa (rare)
Image missing

Life {G}

Sorcery
All lands you control become 1/1 creatures until end of turn. They're still lands.
Card has other part: Death
Death
Friday Night Magic 2006
11ab (rare)
Image missing

Death {1}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.
Card has other part: Life
Fire
Friday Night Magic 2006
12aa (rare)
Image missing

Fire {1}{R}

Instant
Fire deals 2 damage divided as you choose among one or two targets.
Card has other part: Ice
Ice
Friday Night Magic 2006
12ab (rare)
Image missing

Ice {1}{U}

Instant
Tap target permanent.
Draw a card.
Card has other part: Fire