Friday Night Magic 2011

Friday Night Magic 2011 contains 12 cards.
Released: 2011-01-01
Everflowing Chalice
Friday Night Magic 2011
1 (rare)
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Everflowing Chalice {0}

Artifact
Multikicker {2}
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add {C} for each charge counter on Everflowing Chalice.
Spellstutter Sprite
Friday Night Magic 2011
2 (rare)
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Spellstutter Sprite {1}{U}

Creature - Faerie Wizard
Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.
1/1
Wall of Omens
Friday Night Magic 2011
3 (rare)
Image missing

Wall of Omens {1}{W}

Creature - Wall
Defender
When Wall of Omens enters the battlefield, draw a card.
I search for a vision of Zendikar that does not include the Eldrazi. —Expedition journal entry
0/4
Artisan of Kozilek
Friday Night Magic 2011
4 (rare)
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Artisan of Kozilek {9}

Creature - Eldrazi
When you cast this spell, you may return target creature card from your graveyard to the battlefield.
Annihilator 2
10/9
Squadron Hawk
Friday Night Magic 2011
5 (rare)
Image missing

Squadron Hawk {1}{W}

Creature - Bird
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
1/1
Rhox War Monk
Friday Night Magic 2011
6 (rare)
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Rhox War Monk {G}{W}{U}

Creature - Rhino Monk
Lifelink
Rhox monks are dedicated to spiritual growth and learning, and most bear the sigils of many students. However, they do not gladly suffer fools or those who disagree with their carefully wrought dogma.
3/4
Jace's Ingenuity
Friday Night Magic 2011
7 (rare)
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Jace's Ingenuity {3}{U}{U}

Instant
Draw three cards.
Brute force can sometimes kick down a locked door, but knowledge is a skeleton key.
Cultivate
Friday Night Magic 2011
8 (rare)
Image missing

Cultivate {2}{G}

Sorcery
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
All seeds share a common bond, calling to each other across infinity.
Teetering Peaks
Friday Night Magic 2011
9 (rare)
Image missing

Teetering Peaks

Land
Teetering Peaks enters the battlefield tapped.
When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.
{T}: Add {R}.
Contagion Clasp
Friday Night Magic 2011
10 (rare)
Image missing

Contagion Clasp {2}

Artifact
When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.
{4}, {T}: Proliferate.
Go for the Throat
Friday Night Magic 2011
11 (rare)
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Go for the Throat {1}{B}

Instant
Destroy target nonartifact creature.
Having flesh is increasingly a liability on Mirrodin.
Savage Lands
Friday Night Magic 2011
12 (rare)
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Savage Lands

Land
Savage Lands enters the battlefield tapped.
{T}: Add {B}, {R}, or {G}.
Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.