Fallen Empires

Fallen Empires contains 187 cards.
Released: 1994-11-01
Combat Medic

Combat Medic {2}{W}

Creature - Human Cleric Soldier
{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn.
"Although Icatia's Combat Medics borrowed much of their knowledge from other societies, their skills were their own."
—Sarpadian Empires, vol. VI
0/2
Combat Medic

Combat Medic {2}{W}

Creature - Human Cleric Soldier
{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn.
"We'd no sooner knock 'em back on their heels than that accursed sawbones would show up and patch 'em back together again."
—Ivra Jursdotter
0/2
Combat Medic

Combat Medic {2}{W}

Creature - Human Cleric Soldier
{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn.
"Without Combat Medics, Icatia would probably not have withstood the forces of chaos as long as it did."
—Sarpadian Empires, vol. VI
0/2
Combat Medic

Combat Medic {2}{W}

Creature - Human Cleric Soldier
{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn.
"Time enough to become a Medic once you're hurt too badly to fight. For now, Icatia needs your strength more than your compassion."
—Lydia Wynforth, Mayor of Trokair
0/2
Farrel's Mantle

Farrel's Mantle {2}{W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.
Farrel's Zealot

Farrel's Zealot {1}{W}{W}

Creature - Human
Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.
After the fall of Trokair, Farrel and his followers formally broke their ties with the rest of Icatia.
2/2
Farrel's Zealot

Farrel's Zealot {1}{W}{W}

Creature - Human
Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.
Farrel and his followers became a formidable band of vigilantes, battling Icatians and followers of Tourach.
2/2
Farrel's Zealot

Farrel's Zealot {1}{W}{W}

Creature - Human
Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.
Farrel, a former priest, believed Icatia was far too complacent toward the Order of the Ebon Hand.
2/2
Farrelite Priest

Farrelite Priest {1}{W}{W}

Creature - Human Cleric
{1}: Add {W}. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step.
Although their methods were often brutal, Farrel's followers believed in the preservation of justice and virtue.
1/3
Hand of Justice

Hand of Justice {5}{W}

Creature - Avatar
{T}, Tap three untapped white creatures you control: Destroy target creature.
"The Hand of Justice will come to cleanse the world if we are true."
—Oliver Farrel
2/6
Heroism

Heroism {2}{W}

Enchantment
Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}.
Icatian Infantry

Icatian Infantry {W}

Creature - Human Soldier
{1}: Icatian Infantry gains first strike until end of turn.
{1}: Icatian Infantry gains banding until end of turn.
The Icatian army easily repelled early surprise attacks by the Orcs on border towns like Montford.
1/1
Icatian Infantry

Icatian Infantry {W}

Creature - Human Soldier
{1}: Icatian Infantry gains first strike until end of turn.
{1}: Icatian Infantry gains banding until end of turn.
Although they had long been concerned about the Order of the Ebon Hand, the Icatians faced an even greater threat from Goblin and Orcish raiders.
1/1
Icatian Infantry

Icatian Infantry {W}

Creature - Human Soldier
{1}: Icatian Infantry gains first strike until end of turn.
{1}: Icatian Infantry gains banding until end of turn.
"Valiant Icatia was the last of the Sarpadian empires to fall. Its faithful soldiers defended their cities to the very end."
—Sarpadian Empires, vol. VI
1/1
Icatian Infantry

Icatian Infantry {W}

Creature - Human Soldier
{1}: Icatian Infantry gains first strike until end of turn.
{1}: Icatian Infantry gains banding until end of turn.
"Never Surrender"
—Motto carved into a fragment of an Icatian wall
1/1
Icatian Javelineers

Icatian Javelineers {W}

Creature - Human Soldier
Icatian Javelineers enters the battlefield with a javelin counter on it.
{T}, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
1/1
Icatian Javelineers

Icatian Javelineers {W}

Creature - Human Soldier
Icatian Javelineers enters the battlefield with a javelin counter on it.
{T}, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
1/1
Icatian Javelineers

Icatian Javelineers {W}

Creature - Human Soldier
Icatian Javelineers enters the battlefield with a javelin counter on it.
{T}, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
1/1
Icatian Lieutenant

Icatian Lieutenant {W}{W}

Creature - Human Soldier
{1}{W}: Target Soldier creature gets +1/+0 until end of turn.
To become an officer, an Icatian Soldier had to pass a series of tests. These evaluated not only fighting and leadership skills, but also integrity, honor, and moral strength.
1/2
Icatian Moneychanger

Icatian Moneychanger {W}

Creature - Human
Icatian Moneychanger enters the battlefield with three credit counters on it.
When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.
At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.
Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep.
0/2
Icatian Moneychanger

Icatian Moneychanger {W}

Creature - Human
Icatian Moneychanger enters the battlefield with three credit counters on it.
When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.
At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.
Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep.
0/2
Icatian Moneychanger

Icatian Moneychanger {W}

Creature - Human
Icatian Moneychanger enters the battlefield with three credit counters on it.
When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.
At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.
Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep.
0/2
Icatian Phalanx

Icatian Phalanx {4}{W}

Creature - Human Soldier
Banding
Even after the wall was breached in half a dozen places, the Phalanxes fought on, standing solidly against the onrushing raiders. Disciplined and dedicated, they held their ranks to the end, even in the face of tremendous losses.
2/4
Icatian Priest

Icatian Priest {W}

Creature - Human Cleric
{1}{W}{W}: Target creature gets +1/+1 until end of turn.
"May you be strong and valiant, to defeat the enemies of the pure."
—"Leitbur's Prayer"
1/1
Icatian Scout

Icatian Scout {W}

Creature - Human Soldier Scout
{1}, {T}: Target creature gains first strike until end of turn.
"Because the Orc hordes attacked along the entire border, Scouts were essential to Icatia's defense."
—Sarpadian Empires, vol. VI
1/1