Hollows of Lordran

Hollows of Lordran contains 257 cards.
Current version: 1.08
A Knight's Protection

A Knight's Protection {1}{W}

Search your library for a Knight creature card, reveal it, put it into your hand, then shuffle your library. You gain 4 life.
Artorias stayed close by his loyal companion, the grey wolf Sif.

Arrest {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
"...The Undead are led north, locked away to await the end of the world..."
Related card: Peacekeeper Avatar
Astora Elite

Astora Elite {2}{W}

Creature - Human Knight
Astora Elite has first strike as long as its attacking.
Astora knights make frequent pilgrimages across Lordran, seeking challenges to test the sharpness of their blades and the strength of their holy vows.
Astora Outcast

Astora Outcast {3}{W}

Creature - Human Knight
Whenever Astora Outcast attacks, tap target creature an opponent controls.
Balder Knight

Balder Knight {3}{W}

Creature - Zombie Knight
When Balder Knight enters the battlefield, put a +1/+1 counter on another target Zombie you control.
"Regrettably, the holy parish north of here has become infested with Hollows."
—Petrus, Thorolund Cleric
Bell Gargoyles

Bell Gargoyles {4}{W}

Artifact Creature - Gargoyle
Flying, vigilance
The Undead pilgrimage is a gauntlet of challenges, testing the strength of the Undead who come to Lordran. The first challenge is to defeat the animated gargoyles of the Undead Parish.
Bonfire Keeper

Bonfire Keeper {W}

Creature - Human Cleric
When Bonfire Keeper enters the battlefield, put a +1/+1 counter on another target creature you control.
Chosen by the Lords

Chosen by the Lords {2}{W}{W}

Choose target creature you control. Tap all other creatures. Put a +1/+1 counter on the chosen creature for each creature tapped this way.
"And so you are chosen, to succeed the great Lord Gwyn and all the others."
Cursed Knight

Cursed Knight {1}{W}

Creature - Human Knight
"...Amongst the living are seen, carriers of the terrible Undead curse..."
Darkbreaker Angel

Darkbreaker Angel {3}{W}{W}

Creature - Angel
Flying, vigilance, lifelink
Darkmoon Deterrence

Darkmoon Deterrence {2}{W}

Destroy target attacking or blocking creature. Scry 1.
"Thy transgression shall not go unpunished."
Endless Encounters

Endless Encounters {3}{W}

Create two 1/1 white Zombie Soldier creature tokens.
Put Endless Encounters on top of its owner's library, then that player journeys.
Face the Impossible

Face the Impossible {W}

Target creature gets +2/+2 until end of turn. If it's attacking, untap it.
The Undead flock to Lordran, chasing a legend that gives hope for a cure to their curse. Yet in Lordran they will face dangers even greater than their curse.
Fade to Ash

Fade to Ash {2}{W}

Exile target artifact or enchantment.
"...But soon, the First Flame will fade, and only darkness will remain. Even now there are only embers, and man sees not light, but only endless nights..."
Fallen Steed

Fallen Steed {3}{W}

Creature - Zombie Horse
When Fallen Steed enters the battlefield, create a 2/2 white Knight creature token.
"I pushed her too hard. Though we escaped danger, her body failed from the exertion. Her mind went soon after."
—Leon, Knight of Astora
Gargoyle Helm

Gargoyle Helm {W}

Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.
Equip {2}
"Any fool can defeat the gargoyles. Just you wait for the next challenge."
Gwyn's Defeat

Gwyn's Defeat {4}{W}{W}

Your life total becomes equal to your starting life total. Shuffle all creature cards you own in exile into your library.
"You shall take Gwyn's place, to renew the First Flame and reverse the Undead curse."
Gwyn's Silver Knight

Gwyn's Silver Knight {2}{W}{W}

Creature - Human Knight
Hexproof from black
When Gwyn left to link the First Flame, his knights stayed behind to guard the gods' city.
Gwynevere's Benediction

Gwynevere's Benediction {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each permanent attached to it and has lifelink.
"Thou hast journey'd far, and overcome much, Chosen Undead. Come hither and receive the sun's blessing."
Designed by Calibur
Havel, the Rock

Havel, the Rock {1}{W}{W}

Legendary Creature - Human Knight
Havel, the Rock gets +1/+1 for each equipment you control.
Equip costs you pay cost {0}.
Clad in stone to stand firm against dragon-breath.
Heavy Iron Armor

Heavy Iron Armor {1}{W}

Artifact - Equipment
If a source would deal damage to equipped creature, prevent half that damage, rounded up.
Equip {2}
"In this dangerous place, you rush in like a naked babe and you'll be skinned alive."
Hollowed Hero

Hollowed Hero {1}{W}

Creature - Zombie Soldier
{2}{W}, {T}: Tap target creature.
A chance few strong-willed Undead maintain a small part of themselves when they finally rise as a Hollow.
Imprisoned Hollow

Imprisoned Hollow {W}

Creature - Zombie Soldier
"...Yet only in the ancient legends is it stated—that one day an Undead shall be chosen, to leave the asylum in pilgrimage to the land of ancient lords."
—The Legend of the Chosen Undead
Injured Paladin

Injured Paladin {1}{W}

Creature - Human Knight
When Injured Paladin dies, you gain 2 life.
"I failed in my quest... I thought I could be a hero, but I was mistaken."
Jolly Cooperation

Jolly Cooperation {2}{W}

Two target creatures each gain double strike until end of turn.
"Our fates appear to be intertwined. Why not help one another on this lonely journey?"
—Solaire of Astora