Ice Age

Ice Age contains 383 cards.
It is part of Ice Age block.
Released: 1995-06-01
Adarkar Unicorn

Adarkar Unicorn {1}{W}{W}

Creature - Unicorn
{T}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs.
"There is no nobler creature in all of Terisiare."
—General Jarkeld, the Arctic Fox
2/2
Arctic Foxes

Arctic Foxes {1}{W}

Creature - Fox
Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.
"Those Foxes are wily, swift, and ferocious. They are the warriors of the snows."
—General Jarkeld, the Arctic Fox
1/1
Arenson's Aura

Arenson's Aura {2}{W}

Enchantment
{W}, Sacrifice an enchantment: Destroy target enchantment.
{3}{U}{U}: Counter target enchantment spell.
"I have my faith, and I have my prayers. But if push comes to shove, I've also got a little something extra."
—Halvor Arenson, Kjeldoran Priest
Armor of Faith

Armor of Faith {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
{W}: Enchanted creature gets +0/+1 until end of turn.
"Keep your chainmail, warrior. I have my own form of protection."
—Halvor Arenson, Kjeldoran Priest
Battle Cry

Battle Cry {2}{W}

Instant
Untap all white creatures you control.
Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
"In the thick of battle, you must keep your wits about you. Yelling a lot helps, too."
—General Jarkeld, the Arctic Fox
Black Scarab

Black Scarab {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by black creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
Blessed Wine

Blessed Wine {1}{W}

Instant
You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
"May the bounty of Kjeld enrich your days."
—Halvor Arenson, Kjeldoran Priest
Blinking Spirit

Blinking Spirit {3}{W}

Creature - Spirit
{0}: Return Blinking Spirit to its owner's hand.
"Don't look at it! Maybe it'll go away!"
—Ib Halfheart, Goblin Tactician
2/2
Blue Scarab

Blue Scarab {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by blue creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
Call to Arms

Call to Arms {1}{W}

Enchantment
As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
Caribou Range

Caribou Range {2}{W}{W}

Enchantment - Aura
Enchant land you control
Enchanted land has "{W}{W}, {T}: Create a 0/1 white Caribou creature token."
Sacrifice a Caribou token: You gain 1 life.
Circle of Protection: Black

Circle of Protection: Black {1}{W}

Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Blue

Circle of Protection: Blue {1}{W}

Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Green

Circle of Protection: Green {1}{W}

Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red

Circle of Protection: Red {1}{W}

Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: White

Circle of Protection: White {1}{W}

Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cold Snap

Cold Snap {2}{W}

Enchantment
Cumulative upkeep {2}
At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands they control.
Who knows from whence the winter comes?
Cooperation

Cooperation {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has banding.
"The Elves train our healers, and we keep the Orcs at bay. Most Elvish bargains aren't as fair."
—General Jarkeld, the Arctic Fox
Death Ward

Death Ward {W}

Instant
Regenerate target creature.
"Sometimes, a soul is not ready to complete its journey to the next world."
—Halvor Arenson, Kjeldoran Priest
Disenchant

Disenchant {1}{W}

Instant
Destroy target artifact or enchantment.
"I implore you not to forget the horrors of the past. You would have us start the Brothers' War anew!"
—Sorine Relicbane, Soldevi Heretic
Drought

Drought {2}{W}{W}

Enchantment
At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}.
Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.
Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
Elvish Healer

Elvish Healer {2}{W}

Creature - Elf Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.
"The Kjeldorans keep the Orcs at bay and we train their healers. Most human bargains aren't as fair."
—Laina of the Elvish Council
1/2
Enduring Renewal

Enduring Renewal {2}{W}{W}

Enchantment
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
That which lasts longest serves best.
Energy Storm

Energy Storm {1}{W}

Enchantment
Cumulative upkeep {1}
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controllers' untap steps.
Formation

Formation {1}{W}

Instant
Target creature gains banding until end of turn.
Draw a card at the beginning of the next turn's upkeep.
"I have been a warrior for over four hundred years, and yet each generation of Kjeldorans teaches me new tricks. There can be no better allies."
—Taaveti of Kelsinko, Elvish Hunter