Introductory Two-Player Set

Introductory Two-Player Set contains 67 cards.
Released: 1996-12-31
Alabaster Potion
Introductory Two-Player Set
1 (common)
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Alabaster Potion {X}{W}{W}

Instant
Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.
"Healing is a matter of time, but it is sometimes also a matter of opportunity."
—D'Avenant proverb
Circle of Protection: Black
Introductory Two-Player Set
2 (common)
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Circle of Protection: Black {1}{W}

Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red
Introductory Two-Player Set
3 (common)
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Circle of Protection: Red {1}{W}

Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Healing Salve
Introductory Two-Player Set
4 (common)
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Healing Salve {W}

Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Mesa Pegasus
Introductory Two-Player Set
5 (common)
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Mesa Pegasus {1}{W}

Creature - Pegasus
Flying; banding
Before a woman marries in the village of Sursi, she must visit the land of the Mesa Pegasus. Legend has it that if the woman is pure of heart and her love is true, a Mesa Pegasus will appear, blessing her family with long life and good fortune.
1/1
Pearled Unicorn
Introductory Two-Player Set
6 (common)
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Pearled Unicorn {2}{W}

Creature - Unicorn
"'Do you know, I always thought Unicorns were fabulous monsters, too? I never saw one alive before!' 'Well, now that we have seen each other,' said the Unicorn, 'if you'll believe in me, I'll believe in you.'"
—Lewis Carroll
2/2
Reverse Damage
Introductory Two-Player Set
7 (rare)
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Reverse Damage {1}{W}{W}

Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Energy Flux
Introductory Two-Player Set
8 (uncommon)
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Energy Flux {2}{U}

Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
Feedback
Introductory Two-Player Set
9 (uncommon)
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Feedback {2}{U}

Enchantment - Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.
Merfolk of the Pearl Trident
Introductory Two-Player Set
10 (common)
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Merfolk of the Pearl Trident {U}

Creature - Merfolk
Most human scholars believe that Merfolk are the survivors of sunken Atlantis, humans adapted to the water. Merfolk, however, believe that humans sprang forth from Merfolk who adapted themselves in order to explore their last frontier.
1/1
Phantom Monster
Introductory Two-Player Set
11 (uncommon)
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Phantom Monster {3}{U}

Creature - Illusion
Flying
"While, like a ghastly rapid river, Through the pale door, A hideous throng rush out forever, And laugh—but smile no more."
—Edgar Allan Poe, "The Haunted Palace"
3/3
Power Sink
Introductory Two-Player Set
12 (common)
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Power Sink {X}{U}

Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
Twiddle
Introductory Two-Player Set
13 (common)
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Twiddle {U}

Instant
You may tap or untap target artifact, creature, or land.
Unsummon
Introductory Two-Player Set
14 (common)
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Unsummon {U}

Instant
Return target creature to its owner's hand.
Zephyr Falcon
Introductory Two-Player Set
15 (common)
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Zephyr Falcon {1}{U}

Creature - Bird
Flying, vigilance
Although greatly prized among falconers, the Zephyr Falcon is capricious and not easily tamed.
1/1
Bog Imp
Introductory Two-Player Set
16 (common)
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Bog Imp {1}{B}

Creature - Imp
Flying
On guard for larger dangers, we underestimated the power and speed of the Imp's muck-crusted claws.
1/1
Bog Wraith
Introductory Two-Player Set
17 (uncommon)
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Bog Wraith {3}{B}

Creature - Wraith
Swampwalk
'Twas in the bogs of Cannelbrae My mate did meet an early grave 'Twas nothing left for us to save In the peat-filled bogs of Cannelbrae.
3/3
Cursed Land
Introductory Two-Player Set
18 (uncommon)
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Cursed Land {2}{B}{B}

Enchantment - Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
Dark Ritual
Introductory Two-Player Set
19 (common)
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Dark Ritual {B}

Instant
Add {B}{B}{B}.
Lost Soul
Introductory Two-Player Set
20 (common)
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Lost Soul {1}{B}{B}

Creature - Spirit Minion
Swampwalk
Her hand gently beckons, she whispers your name— But those who go with her are never the same.
2/1
Murk Dwellers
Introductory Two-Player Set
21 (common)
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Murk Dwellers {3}{B}

Creature - Zombie
Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.
When Raganorn unsealed the catacombs, he found more than the dead and their treasures.
2/2
Raise Dead
Introductory Two-Player Set
22 (common)
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Raise Dead {B}

Sorcery
Return target creature card from your graveyard to your hand.
Scathe Zombies
Introductory Two-Player Set
23 (common)
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Scathe Zombies {2}{B}

Creature - Zombie
"They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise."
—Samuel Coleridge, "The Rime of the Ancient Mariner"
2/2
Sorceress Queen
Introductory Two-Player Set
24 (rare)
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Sorceress Queen {1}{B}{B}

Creature - Human Wizard
{T}: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.
1/1
Terror
Introductory Two-Player Set
25 (common)
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Terror {1}{B}

Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.