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Jannada contains 242 cards.
Current version: WAR
Akugan Hookmaster

Akugan Hookmaster {W}

Creature - Human Scout
Spellbound{T}, Exile an instant or sorcery card from your graveyard: Tap target creature.
Tools of exploration work surprisingly well as tools of combat.
Akugan War-Priest

Akugan War-Priest {1}{W}

Creature - Human Cleric
"Some fight for glory. Other fight for the thrill of battle. We fight merely to survive in this harsh world."
Ancestral Aid

Ancestral Aid {3}{W}

Focus {5}{W}
When Ancestral Aid enters the battlefield, exile target nonland permanent an opponent controls until Ancestral Aid leaves the battlefield.
Bond of Souls

Bond of Souls {2}{W}

Enchantment - Aura
Enchant creature
When Bond of Souls enters the battlefield, if it's not a token, you may create a token that's a copy of it attached to target creature other than enchanted creature.
Enchanted creature gets +2/+2.
Command to Charge

Command to Charge {2}{W}{W}

Attacking creatures get +2/+1 and gain first strike until end of turn.
Eshaha is seldom an absent general.
Commander's Coup

Commander's Coup {2}{W}{W}

If an opponent controls more creatures than you, create four 1/1 white Soldier creature tokens. If an opponent has more cards in hand than you, draw a card. If an opponent has more life than you, you gain 4 life. If an opponent controls more lands than you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Constitution {W}

Focus {1}{W}
Target creature gains indestructible until end of turn.
Craft the Sands

Craft the Sands {3}{W}

Create three 1/1 white Elemental creature tokens.
Rujaj needed no allies in the Sahai desert. Every grain of sand aided him in his journey.
Dance of Healing

Dance of Healing {2}{W}

You gain 4 life. Then if you have more life than each opponent, create a 2/1 white Cleric creature token.

Deflect {X}{W}{W}

Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Deflect deals that much damage to each opponent.
Divine Downfall

Divine Downfall {2}{W}

Focus {3}{W}{W}
Destroy target attacking creature.
"Forgive and forget" is a foreign concept for the Gods of the Farworld.

Duneshaper {1}{W}{W}

Creature - Human Wizard
{2}{W}{W}: Create a 1/1 white Elemental creature token.
{2}{W}{W}: Creatures you control get +1/+1 until end of turn.
{2}{W}{W}: You gain 1 life for each creature token you control.
Eshaha, Divine General

Eshaha, Divine General {3}{W}{W}{W}

Legendary Creature - Angel
Flying, vigilance
{X}{W}, {T}, Exile X cards from an opponent's graveyard: Create X 1/1 white Soldier creature tokens.
Eshaha keeps watch over the Akugan people as both a political leader and their first line of defense.
Felidar Noble

Felidar Noble {3}{W}{W}

Creature - Cat Beast
Whenever you gain life, put a +1/+1 counter on Felidar Noble.
"Don't worry, its horns are just for show."
—General Rahia, last words
Glare of the Nkisi

Glare of the Nkisi {2}{W}

Exile target creature. Its controller gains life equal to its power unless it was attacking.
The Nkisi are mostly playful, but if you anger them, they won't hesitate to wipe you from existence.
Glory of Akuga

Glory of Akuga {3}{W}

Spellbound — At the beginning of your upkeep, you may exile an instant or sorcery card from your graveyard. If you do, create two 1/1 white Soldier creature tokens.
The city of Akuga is the only permanent settlement in the Sahai desert, and is the hub of Jannadan commerce and culture.
Heralded Arrival

Heralded Arrival {1}{W}

Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
When Narset arrived on Jannada, she was mistaken as a messenger of the Gods of the Farworld, much to her displeasure.
Inaki Sage

Inaki Sage {1}{W}

Creature - Ape Wizard
Whenever a player casts an instant or sorcery spell, you may gain 1 life.
"When you wish to know, ask of the great apes. They know more than any man could in five lifetimes."
— Kolako, Hikobo Storyteller
Kelada Chieftan

Kelada Chieftan {3}{W}

Creature - Centaur Knight
When Kelada Chieftan enters the battlefield, creatures you control get +1/+1 until end of turn.
The Kelada are trained fiercely in both hunting and combat.
Ladder to the Heavens

Ladder to the Heavens {W}

Tap an untapped creature you control: Put a climb counter on that creature. Activate this ability only any time you could cast a sorcery.
Creatures with climb counters on them don't untap during their controllers' untap steps.
At the beginning of your upkeep, if you control ten or more creatures with climb counters on them, you win the game.
Lightbearer Angel

Lightbearer Angel {3}{W}{W}

Creature - Angel
Whenever Lightbearer Angel deals combat damage to a player, you may exile target creature that player controls until Lightbearer Angel leaves the battlefield.
Nimbus Hippo

Nimbus Hippo {1}{W}{W}

Creature - Hippo
Focus {3}{W}{W}
"And just when I thought that I had seen it all."
— Tales of Rawaya
Noble Presence

Noble Presence {1}{W}

Up to two target creatures can't attack or block and their activated abilities can't be activated this turn.
Nomad's Wanderings

Nomad's Wanderings {1}{W}

If an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
Draw a card.
Prairie Tromper

Prairie Tromper {2}{W}

Creature - Human Scout
First strike
Prairie Tromper enters the battlefield with a +1/+1 counter on it if you control another creature.
When Prairie Tromper dies, if you control another creature, draw a card.