Jannada

Jannada contains 242 cards.
Released: 2017-11-05
Volcanic Bonfire

Volcanic Bonfire {2}{R}

Sorcery
Focus {3}{R}{R}
Volcanic Bonfire deals 2 damage to each creature and each opponent.
Wrangle

Wrangle {1}{R}

Sorcery
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
Nomads will use anything they can get for faster travel.
Beckon Growth

Beckon Growth {X}{X}{G}

Instant
Search your library for up to X basic land cards and put them onto the battlefield tapped, then shuffle your library.
"The Kunmra jungle was once simply a humble oasis, grown by one druid over years of persistence."
—Kolako, Hikobo Storyteller
Bog Tusker

Bog Tusker {3}{G}{G}

Creature - Elephant
{3}{G}: Target creature blocks Bog Tusker this turn if able.
Resurrect {6}{G}{G}
4/4
Brutal Hunter

Brutal Hunter {5}{G}{G}

Creature - Lizard Warrior
Deathtouch
This spell costs {1} less to cast for each permanent card in your graveyard.
He never eats his meals alive, so he'll have to kill you first.
4/4
Call of the Oasis

Call of the Oasis {2}{G}

Sorcery
Reveal the top two cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
Invocation
Clean Shot

Clean Shot {2}{G}

Instant
Focus {3}{G}{G}
Destroy target creature with flying.
Nomads do not train in archery to hunt. They train to survive.
Collective Pilgrimage

Collective Pilgrimage {2}{G}

Instant
Draw a card. You gain 4 life.
Invocation
Cultivate

Cultivate {2}{G}

Sorcery
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
The Janya Oasis provides farmers with abundant water and perfect soil.
Deathcradle Weaver

Deathcradle Weaver {3}{G}

Creature - Spider
Reach
Resurrect {4}{G}{G}
2/4
Dragon Trapper

Dragon Trapper {2}{G}

Creature - Human Archer
Reach
Spellbound{1}{G}, Exile an instant or sorcery card from your graveyard: Dragon Trapper deals 3 damage to target creature with flying.
3/2
Enforcer of the Wild

Enforcer of the Wild {2}{G}{G}{G}

Creature - Elemental
Trample
At the beginning of each player's upkeep, that player gains control of each land on the battlefield until end of turn. Untap those lands.
The wild refuses to be owned.
5/5
Giant Growth

Giant Growth {G}

Instant
Target creature gets +3/+3 until end of turn.
In the jungles of Kumra, nothing stays small forever.
Graceful Abada

Graceful Abada {2}{G}

Creature - Unicorn
Trample
Spellbound{2}{G}, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Graceful Abada. Activate this ability only any time you could cast a sorcery.
2/2
Grootslang Dreadwalkers

Grootslang Dreadwalkers {2}{G}{G}

Creature - Elephant
Reach
Resurrect {4}{G}{G}
3/5
Grootslang Stampede

Grootslang Stampede {X}{X}{G}

Sorcery
Create X 3/3 green Elephant creature tokens.
It is said that when the city of Hikobo was to be built, scouts were sent to provoke the Grootslang to flatten the land.
Hiutha, Kelada Wildborn

Hiutha, Kelada Wildborn {2}{G}

Legendary Creature - Centaur Druid
{T}: Choose a color. Add an amount of mana of that color equal to Hiutha, Kelada Wildborn's power.
Spellbound{2}{G}, Exile an instant or sorcery card from your graveyard: Put two +1/+1 counters on Hiutha.
1/1
Hohoja, One with the Jungle

Hohoja, One with the Jungle {4}{G}{G}

Legendary Planeswalker - Hohoja
[+1]: Create three 0/1 green Plant creature tokens.
[0]: You get an emblem with "Plant creatures you control get +1/+0 and have '{T}: Add {G}.'"
[–9]: Create thirty 0/1 green Plant creature tokens.
Loyalty:
5
Hydra Scavenger

Hydra Scavenger {X}{G}

Creature - Fungus Hydra
Trample
Hydra Scavenger enters the battlefield with X +1/+1 counters on it.
Spellbound{2}{G}, Exile an instant or sorcery card from your graveyard: Hydra Scavenger gains indestructible until end of turn.
0/0
Junmra's Blessing

Junmra's Blessing {2}{G}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gets +2/+2 and gains trample until end of turn.
Kelada Outrider

Kelada Outrider {1}{G}

Creature - Centaur Warrior
"We live to move. Our home is the vast open land. If we were to settle, our bodies would simply yearn to move once more."
2/3
Kumra Dryad

Kumra Dryad {1}{G}{G}

Creature - Dryad
Focus {2}{G}{G}{G}
Kumra Dryad's power and toughness are each equal to the number of cards in your hand.
*/*
Kumra Wilddancer

Kumra Wilddancer {1}{G}

Creature - Human Druid
When Kumra Wilddancer enters the battlefield, create a 0/1 green Plant creature token.
The druids of the Kumra jungle dance and chant to give praise to Junmra, the protector of the wilds.
2/1
Maul

Maul {2}{G}

Sorcery
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature you don't control.
The wild is far from fair.
Moonmulch Umdhelbi

Moonmulch Umdhelbi {3}{G}

Creature - Plant
Defender
When Moonmulch Umdhelbi enters the battlefield, put the top four cards of your library into your graveyard.
Each explorer describes the Umdhlebi as looking different, but they all agree on one thing — its deadly bite.
5/4