Lorado

Lorado contains 256 cards.
Current version: hd2
Angelic Regulator

Angelic Regulator {3}{W}{W}

Creature - Angel
Flying
Renown 1
As long as Angelic Regulator is renowned, other creatures you control get +1/+1.
4/4
Arrest

Arrest {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
"Stay locked up for your crimes, or follow the road to Redemption. The choice is yours."
—Josiah Woods, sheriff of Guthram Springs
Related card: Peacekeeper Avatar
Back in the Saddle

Back in the Saddle {1}{W}

Instant
Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. It gains first strike until end of turn.
Knocked off a horse or shot in the chest, you gotta get back up and try again.
Cattle Drive

Cattle Drive {3}{W}

Sorcery
Create three 1/1 white Ox creature tokens.
Bessie was a stubborn cow. Pedro decided to eat her first when they arrived in Guthram Springs.
Circle the Wagons

Circle the Wagons {2}{W}

Instant
Creatures you control get +1/+2 until end of turn. Untap those creatures.
Settlers on the Paragon Trail must contend with thirst, disease, snakebite, and raiding parties.
Drag Behind

Drag Behind {W}

Enchantment - Aura
Enchant creature you control
When Drag Behind enters the battlefield, exile target creature an opponent controls until Drag Behind leaves the battlefield.
Empty Night

Empty Night {4}{W}{W}

Sorcery
Reflex {5}{W}{W}{W}
Exile all creatures and planeswalkers.
"Overhead, without any fuss, the stars were going out."
—Arthur C. Clarke, The Nine Billion Names of God
Farajo's Blessing

Farajo's Blessing {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
Sacrifice Farajo's Blessing: Creatures you control get +1/+1 until end of turn.
Designed by blydden
Farajo's Shield

Farajo's Shield {1}{W}

Instant
Prevent all damage that would be dealt this turn except by creatures that are enchanted, equipped, or have counters on them.
"I make peace on worlds at war. I cannot aid a quest for vengeance."
—Farajo, to Ace Holden
Farajo, Peacemaker

Farajo, Peacemaker {3}{W}

Legendary Planeswalker - Farajo
[+1]: Until your next turn, up to one target creature can't attack and its activated abilities can't be activated.
[–X]: Search your library for an enchantment card with converted mana cost X, put it onto the battlefield, then shuffle your library.
[–7]: You get an emblem with "Creatures can't attack you or a planeswalker you control unless their controller pays {5} for each attacking creature they control."
Loyalty:
3
Featherswine

Featherswine {1}{W}

Creature - Boar
Flying
Every field has three deeds. One to farm the earth, one to mine white moxenite under it, and one to graze livestock upon the clouds above it.
1/3
Firstfeather Elders

Firstfeather Elders {4}{W}

Creature - Bird Shaman
Flying
Vigilance
Tribal aven keep a feather from each of their ancestors, consulting their spirits for guidance and wisdom.
3/3
Fort Redemption Ranger

Fort Redemption Ranger {3}{W}

Creature - Human Knight
Renown 1
Other creatures you control have renown 1.
At the beginning of your end step, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Designed by fate1316
3/3
Goat Herder

Goat Herder {W}

Creature - Human Farmer
When Goat Herder enters the battlefield, create a 0/1 white Goat creature token.
The Naaki tribe herd goats in arid regions unsuitable for crops.
1/1
Grit

Grit {W}

Instant
Target creature gains indestructible until end of turn and can block any number of creatures this turn.
"Don't worry, I'll give you your wuppin' right after I finish my smoke."
—Ace Holden, dragonslayer
Designed by caber
Guardian of the Dead

Guardian of the Dead {W}

Creature - Human Soldier
Cards in graveyards can't be the target of spells or abilities.
Players can't exile cards from graveyards to cast spells or activate abilities.
She patrols the tomb, keeping it safe from both vandals and necromancers.
2/1
Guthram Deputy

Guthram Deputy {1}{W}{W}

Creature - Human Soldier
When Guthram Deputy enters the battlefield, search your library for an Equipment or Aura card, reveal it, and put it into your hand. Then shuffle your library.
Guthram Springs is a beacon of order on a lawless frontier.
2/2
High Noon

High Noon {1}{W}

Enchantment
No more than one creature can attack each combat.
No more than one creature can block each combat.
When an attacking or blocking creature dies, sacrifice High Noon.
Designed by righteousFighteous
Hogtie

Hogtie {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block as long as you control two or more creatures.
"Doesn't have to be a hog."
—Harland Shaw, rancher
Into the Sunset

Into the Sunset {3}{W}

Sorcery
Exile target creature. Its controller gains life equal to its toughness.
"Wish I could stay, but there's other towns be needin' a hero."
Kill Shot

Kill Shot {2}{W}

Instant
Destroy target attacking creature.
"One shot, one kill. And then five more shots just for fun."
—Sammy 'Sixguns' Steelman
Manifestation of Destiny

Manifestation of Destiny {5}{W}

Creature - Avatar
When Manifestation of Destiny enters the battlefield, search your library for a Plains card, put it onto the battlefield, then shuffle your library. Then create a 0/1 white Goat creature token for each Plains you control.
5/7
Naaki Healer

Naaki Healer {3}{W}

Creature - Bird Shaman
Flying
When Naaki Healer enters the battlefield, you may destroy target enchantment.
Roselyn visited shamans and medicine men, but none could remove her curse.
2/2
Naaki Shepherd

Naaki Shepherd {4}{W}

Creature - Human Farmer
When Naaki Shepherd enters the battlefield, create three 0/1 white Goat creature tokens.
{T}: Put a +1/+1 counter on target Boar, Goat, Horse, Ox, or Sheep.
1/2
Nimbus Hog

Nimbus Hog {3}{W}

Creature - Boar
Flying
At the beginning of each combat, tap or untap target creature.
"After just a few generations in the wild, the gentle domestic featherswine reverts to its feral state."
—Marion Hawthorne, naturalist
2/4