Netropolis

Netropolis contains 256 cards.
Current version: 28
Arms Merchant

Arms Merchant {3}{W}

Artifact Creature - Construct
When Arms Merchant enters the battlefield, arm it.
Other equipped creatures you control get +1/+1.
1/2
Atares Amplifier

Atares Amplifier {2}{W}

Artifact - Vehicle
Whenever Atares Amplifier is crewed by a creature with flying, it gains flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, prowess, trample, and vigilance.
Crew 2
5/5
Back in Action

Back in Action {1}{W}

Instant
Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. Arm it.
Battle Ready

Battle Ready {W}

Instant
Arm target creature.
Half of all battles are won by preparation.
Battle Tested

Battle Tested {1}{W}

Instant
Target creature gets +2/+2 until end of turn. If it's equipped, draw a card.
Half of all battles are won by experience.
Citizen Programming

Citizen Programming {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack and is an artifact in addition to its other types.
"We can't control Netropolis without filling it with the controllable."
— Theos Artene
Council Attendants

Council Attendants {2}{W}

Creature - Human Advisor
{3}{W}: Tap target creature.
Many know the power of the Netropolis City Council, but few realize how much sway its attendants have on Council politics.
1/4
Cymurai Blademaster

Cymurai Blademaster {1}{W}{W}

Artifact Creature - Construct Samurai
Double strike
Superiority — At the beginning of combat on your turn, Cymurai Blademaster gains indestructible until end of turn if you have more life than an opponent.
The elite of Netropolis only hire the most elite of security.
2/2
District Raid

District Raid {2}{W}

Sorcery
Creatures you control get +2/+1 until end of turn.
No part of Netropolis is outside N-FORCE's reach.
Dominator Droid

Dominator Droid {7}{W}{W}

Artifact Creature - Giant Construct
This spell costs {1} less to cast for each artifact you control.
Indestructible
N-FORCE's ultimate weapon.
7/7
Force Deployment

Force Deployment {3}{W}

Sorcery
Create three 1/1 white Soldier creature tokens.
Superiority — If you have more life than an opponent, target player skips their next combat phase.
Freedom Fighters

Freedom Fighters {4}{W}

Creature - Human Rebel
When Freedom Fighters enters the battlefield, arm it twice.
1/3
L3-T, Equalizer

L3-T, Equalizer {2}{W}{W}

Legendary Planeswalker - L3-T
[+2]: Each player gains 3 life.
[–2]: Choose a nonland permanent type. Each player who controls the most permanents of that type sacrifices one of them.
[–10]: Target opponent gets an emblem with "You can't cast spells during your turn unless an opponent cast a spell last turn" and "Skip your combat phase unless you were attacked last turn."
Loyalty:
4
Liberated Armory

Liberated Armory {2}{W}

Enchantment
Whenever a creature enters the battlefield under your control, arm it.
"You can start a revolution without bullets, but trust me, you want them for the finish."
Martial Dictate

Martial Dictate {X}{W}{W}

Sorcery
Create X 1/1 white Soldier creature tokens. You gain X life.
"This rebellion has gone on for far too long. Time to end it."
—Theos Artene
Mecha Technician

Mecha Technician {1}{W}

Creature - Human Artificer
Whenever Mecha Technician becomes tapped, you gain 2 life.
"Next time, I don't care if you die; bring this baby back in one piece."
2/2
N-FORCE Captain

N-FORCE Captain {2}{W}{W}

Creature - Human Soldier
When N-FORCE Captain enters the battlefield, create two 1/1 white Soldier creature tokens.
Superiority — At the beginning of combat on your turn, creatures you control get +1/+1 until end of turn if you have more life than an opponent.
2/2
N-FORCE Trooper

N-FORCE Trooper {2}{W}

Creature - Human Soldier
Superiority — At the beginning of combat on your turn, N-FORCE Trooper gets +2/+2 until end of turn if you have more life than an opponent.
"Citizens need protection, but in my experience it's the law that needs protection from the citizens."
2/2
New World Order

New World Order {4}{W}{W}

Sorcery
Exchange life totals with target player.
"Organic rule: prejudiced, violent; flawed. Machine rule: objective, peaceful; flawless. Analysis complete. Initiating revolution."
—Net Calculations
Overwatch Droid

Overwatch Droid {3}{W}

Artifact Creature - Construct
Flying
Whenever another artifact enters the battlefield under your control, Overwatch Droid gains indestructible until end of turn.
3/2
Parameter Halo

Parameter Halo {2}{W}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
"Satisfactorily equitable."
—L3-T
Peacekeeper Droid

Peacekeeper Droid {2}{W}

Artifact Creature - Construct
CyCorp's Peacekeeper units are programmed to force peace upon a neighborhood at the expense of all potential threats.
3/2
Police Discretion

Police Discretion {2}{W}

Instant
Choose one —
• Prevent all damage that would be dealt to you and creatures you control this turn.
• Destroy target creature that dealt damage to you or a creature you controlled this turn.
"If you prevent too many crimes, you start to run out of criminals."
Precog Pilot

Precog Pilot {1}{W}

Creature - Human Pilot
Double strike
Whenever Precog Pilot becomes tapped, scry 1.
The best mecha pilots have precognitive nano-augs that allow them to see split seconds into the future, giving them prescient reaction speeds.
1/1
Psychic Obligator

Psychic Obligator {2}{W}

Creature - Human
Whenever an artifact enters the battlefield under your control, you may tap target creature.
The city uses many tools to ensure compliance from its citizenry.
2/3