Netropolis

Netropolis contains 256 cards.
Current version: 27
Arms Merchant

Arms Merchant {3}{W}

Artifact Creature - Construct
When Arms Merchant enters the battlefield, arm it.
Other equipped creatures you control get +1/+1.
1/2
Atares Amplifier

Atares Amplifier {2}{W}

Artifact - Vehicle
Whenever Atares Amplifier is crewed by a creature with flying, it gains flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, prowess, trample, and vigilance.
Crew 2
5/5
Back in Action

Back in Action {1}{W}

Instant
Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. Arm it.
Battle Ready

Battle Ready {W}

Instant
Arm target creature.
Half of all battles are won by preparation.
Battle Tested

Battle Tested {2}{W}

Instant
Target creature gets +2/+4 until end of turn. If it's equipped, it also gains lifelink until end of turn.
Half of all battles are won by experience.
Citizen Programming

Citizen Programming {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack and is an artifact in addition to its other types.
"We can't control Netropolis without filling it with the controllable."
— Theos Artene
Council Attendants

Council Attendants {2}{W}

Creature - Human Advisor
{3}{W}: Tap target creature.
Many know the power of the Netropolis City Council, but few realize how much sway its attendants have on Council politics.
1/4
Cyber Glider

Cyber Glider {1}{W}

Creature - Human Pilot
Whenever an artifact enters the battlefield under your control, Cyber Glider gains flying until end of turn.
Netropolis airspace is tightly regulated, but that doesn't stop everyone.
2/2
Cymurai Blademaster

Cymurai Blademaster {1}{W}{W}

Artifact Creature - Construct Samurai
Double strike
Superiority — Whenever Cymurai Blademaster attacks, it gains indestructible until end of turn if you have more life than an opponent.
The elite of Netropolis only hire the most elite of security.
2/2
District Raid

District Raid {2}{W}

Sorcery
Creatures you control get +2/+1 until end of turn.
No part of Netropolis is outside N-FORCE's reach.
Dominator Droid

Dominator Droid {7}{W}{W}

Artifact Creature - Giant Construct
This spell costs {1} less to cast for each artifact you control.
Indestructible
N-FORCE's ultimate weapon.
7/7
Force Deployment

Force Deployment {3}{W}

Sorcery
Create three 1/1 white Soldier creature tokens.
Superiority — If you have more life than an opponent, target player skips their next combat phase.
Forward Arsenal

Forward Arsenal {1}{W}{W}

Sorcery
Arm up to three creatures you control. They gain vigilance until end of turn.
L3-T, Equalizer

L3-T, Equalizer {2}{W}{W}

Legendary Planeswalker - L3-T
[+2]: Each player gains 3 life.
[–2]: Choose a nonland permanent type. Each player who controls the most permanents of that type sacrifices one of them.
[–12]: Target opponent gets an emblem with "You can't cast spells during your turn unless an opponent cast a spell last turn" and "Skip your combat phase unless you were attacked last turn."
Loyalty:
4
Liberated Armory

Liberated Armory {2}{W}

Enchantment
Whenever a creature enters the battlefield under your control, arm it.
"You can start a revolution without bullets, but trust me, you want them for the finish."
Martial Dictate

Martial Dictate {X}{W}{W}

Sorcery
Create X 1/1 white Soldier creature tokens. You gain X life.
"This rebellion has gone on for far too long. Time to end it."
—Theos Artene
Mecha Technician

Mecha Technician {1}{W}

Creature - Human Artificer
Whenever Mecha Technician becomes tapped, you gain 2 life.
"Next time, I don't care if you die; bring this baby back in one piece."
2/2
N-FORCE Captain

N-FORCE Captain {2}{W}{W}

Creature - Human Soldier
When N-FORCE Captain enters the battlefield, create two 1/1 white Soldier creature tokens.
Superiority — Whenever N-FORCE Captain attacks, creatures you control get +1/+1 until end of turn if you have more life than an opponent.
2/2
N-FORCE Recruit

N-FORCE Recruit {1}{W}

Creature - Human Soldier
When N-FORCE Recruit enters the battlefield, arm it.
1/1
N-FORCE Squadron

N-FORCE Squadron {4}{W}

Creature - Human Soldier
When N-FORCE Squadron enters the battlefield, arm it twice.
1/3
New World Order

New World Order {4}{W}{W}

Sorcery
Exchange life totals with target player.
"Organic rule: prejudiced, violent; flawed. Machine rule: objective, peaceful; flawless. Analysis complete. Initiating revolution."
—Net Calculations
Overwatch Droid

Overwatch Droid {3}{W}

Artifact Creature - Construct
Flying
Whenever another artifact enters the battlefield under your control, Overwatch Droid gains indestructible until end of turn.
3/2
Parameter Halo

Parameter Halo {2}{W}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Peacekeeper Droid

Peacekeeper Droid {2}{W}

Artifact Creature - Construct
CyCorp's Peacekeeper units are programmed to force peace upon a neighborhood at the expense of all potential threats.
3/2
Police Discretion

Police Discretion {2}{W}

Instant
Choose one —
• Prevent all damage that would be dealt to you and creatures you control this turn.
• Destroy target creature that dealt damage to you or a creature you controlled this turn.
"If you prevent too many crimes, you start to run out of criminals."