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Secrets of the River Cities

Secrets of the River Cities contains 254 cards.
Current version: 2020-06-07
Is it an online only set.
Abigail, Cawyer Station Chief

Abigail, Cawyer Station Chief {2}{W}{W}

Legendary Creature - Human Soldier
Whenever Abigail, Cawyer Station Chief enters the battlefield or one or more nontoken creatures you control deal combat damage to a player, create a 2/2 white Soldier creature token.
{R}, Sacrifice a token: Abigail, Cawyer Station Chief deals 1 damage to target creature. That creature can't block this turn.
2/2
Adamant Will

Adamant Will {1}{W}

Instant
Target creature gets +2/+2 and gains indestructible until end of turn.
"They said this door was impenetrable. Let's see if they were telling the truth!"
Ameret's Sanctity

Ameret's Sanctity {2}{W}

Enchantment
Whenever a creature an opponent controls attacks you or a planeswalker you control, create a Treasure token unless that player pays {2}.
Angelic Embezzler

Angelic Embezzler {4}{W}

Creature - Angel Soldier
Flying
Whenever a creature you control becomes an accomplice, you gain 2 life.
"A hundred years of service and you start to wonder if there's a better deal out there for you."
4/4
Arrest

Arrest {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
"We have ways of making you talk."
Related card: Peacekeeper Avatar
Backup Brigade

Backup Brigade {3}{W}

Creature - Human Soldier
Lifelink
When Backup Brigade enters the battlefield, create a 2/2 white Soldier creature token.
2/2
Bishop of Ameret's Way

Bishop of Ameret's Way {3}{W}

Creature - Human Cleric
Accomplice
Whenever Bishop of Ameret's Way becomes an accomplice, the creature it accompliced gains indestructible until end of turn.
3/3
Blessing of Hope

Blessing of Hope {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 and has flying.
"The rest of the city is full of those who wish harm to all, to themselves. Here, though, everyone is working together for the betterment of us all."
Burden of Guilt

Burden of Guilt {W}

Enchantment - Aura
Enchant creature
{1}: Tap enchanted creature.
"I just gotta make it through one more day. Patty wouldn't want to see me like this."
Catscratch Broker

Catscratch Broker {1}{W}

Creature - Cat Warrior
When Catscratch Broker enters the battlefield, each opponent sacrifices an enchantment.
"A few coins here and a few dollars there. Eventually, my family will rise up to the power of even the Lorre!"
2/2
Catscratch Mafioso

Catscratch Mafioso {2}{W}

Creature - Cat Warrior
When Catscratch Mafioso enters the battlefield, target creature you control gets +1/+1 until end of turn.
While the Lorre Family controls most of the River Cities, smaller families exist to varying success.
3/2
Cawyer Station Deputy

Cawyer Station Deputy {3}{W}

Creature - Human Soldier
When Cawyer Station Deputy enters the battlefield, creatures you control get +1/+1 until end of turn.
Undercover
3/3
Cawyer Station Veteran

Cawyer Station Veteran {1}{W}

Creature - Human Soldier
When Cawyer Station Veteran dies, you may put a +1/+1 counter on target creature you control.
"I'm retiring next week. When I'm gone, I want you to have my gun."
2/1
Citywide Restructuring

Citywide Restructuring {3}{W}{W}{W}

Sorcery
Destroy all nonland permanents.
Undercover
Cleansing Wave

Cleansing Wave {3}{W}

Instant
Choose one —
• Put a +1/+1 counter on each creature you control.
• Exile target artifact or enchantment.
"Pure hearts and pure minds lead to a pure society."
—Ameret
Dazzling Archangel

Dazzling Archangel {1}{W}{W}{W}

Creature - Angel
Flying
Other creatures have base power and toughness 1/1.
Some lights shine so bright that even the stars are dim in comparison.
4/4
Deacon of the Old Ways

Deacon of the Old Ways {1}{W}

Creature - Human Cleric
Accomplice
Whenever Deacon of the Old Ways becomes an accomplice, you gain 2 life.
Ameret revitalized the Way, but their harsher methods are at odds with the practices of the older clergy.
1/3
Debt Collection

Debt Collection {1}{W}

Sorcery
Destroy target tapped creature.
Undercover
The Lorre family always gets what is due.
Family Man

Family Man {2}{W}

Creature - Human Citizen
Family Man's power and toughness are each equal to the number of creatures you control.
When Family Man enters the battlefield, create a 1/1 red Human creature token.
*/*
Fourth Street Enforcer

Fourth Street Enforcer {W}

Creature - Human Soldier
Whenever Fourth Street Enforcer attacks, if you control another Soldier, it gains first strike until end of turn.
New recruits are always eager to jump into danger.
2/1
Griffin's Grace

Griffin's Grace {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has flying, first strike, vigilance, and lifelink.
"The sight of a griffin gliding high above the city gives me hope that something beautiful can survive in this hellhole."
—Maria, housewife
Inhibit

Inhibit {1}{W}

Instant
Return target spell to its owner's hand.
You gain 3 life.
Interrogate

Interrogate {1}{W}

Instant
Tap target creature.
Draw a card.
"Killing doesn't have to be on the table. Just give us the information and you can limp on out of here."
—Frankie "the Spider" Lorre
Jaded Copper

Jaded Copper {1}{W}

Creature - Human Soldier
Accomplice
Whenever Jaded Copper becomes an accomplice, the creature it accompliced gets +2/+2 until end of turn.
"Of course I take bribes. I have a family to feed."
3/1
Lorre Dealbroker

Lorre Dealbroker {3}{W}{W}

Creature - Human Advisor
Vigilance
Whenever Lorre Dealbroker attacks, you may search your library for up to two creature cards each with converted mana cost 2 or less, put them onto the battlefield tapped and attacking, then shuffle your library.
3/4