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Vastuum

Vastuum contains 253 cards.
Current version: 2020-05-01
Is it an online only set.
Karn, Heart of Guilt

Karn, Heart of Guilt {4}{C}{C}{C}{C}

Legendary Planeswalker - Karn
[+2]: Until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays {4} for each of those creatures.
[–1]: Each opponent exiles a card from their hand, a permanent they control, and the top card of their library.
[–4]: For each other nonland permanent, its owner puts it on the top or bottom of their library.
[–10]: Put any number of non-Karn permanent cards from your hand, graveyard, or exiled with Karn onto the battlefield under your control.
Loyalty:
6
Angel of Dismay

Angel of Dismay {2}{W}{W}

Creature - Angel
Flying
When Angel of Dismay enters the battlefield, put a -1/-1 counter on each tapped creature your opponents control.
Creatures your opponents control with -1/-1 counters on them can't attack or block unless their controller pays {2} for each of those creatures.
3/4
Caravan Skyrider

Caravan Skyrider {1}{W}

Creature - Human Nomad
Flying
When Caravan Skyrider enters the battlefield, you may return another permanent you control to its owner's hand.
To a convoy on the ground, standing in the shadow of a griffin provides a sense of safety.
1/3
Chosen of the Faultless

Chosen of the Faultless {2}{W}

Creature - Vampire Cleric
At the beginning of combat on your turn, choose one —
• Tap target creature you don't control.
• Put a -1/-1 counter on target tapped creature an opponent controls.
One perfect mortal is chosen. A shadow of hope for the rest of the chattel.
3/1
Convoy Forerunner

Convoy Forerunner {1}{W}

Creature - Human Nomad
When Convoy Forerunner dies, choose one —
• Create a 1/1 white Nomad creature token with vigilance.
• Search your library for a Nomad card, reveal it, then shuffle your library and put that card on top of it.
3/1
Convoy Laggu-Rider

Convoy Laggu-Rider {4}{W}

Creature - Human Nomad
Lifelink
{5}{W}: Creatures you control get +1/+1 until end of turn.
Karn needed a guide, Luma agreed. But only if he'd tell her his stories.
2/5
Disciple of the Faultless

Disciple of the Faultless {2}{W}

Creature - Vampire Cleric
When Disciple of the Faultless enters the battlefield, you may put a -1/-1 counter on target creature with power 4 or greater.
The Faultless punish what they see as imperfection in the world.
3/2
Dune Banneret

Dune Banneret {1}{W}

Creature - Human Soldier Nomad
Whenever Dune Banneret attacks, you may waste a nonwastes land you control. If you do, create a 1/1 white Nomad creature token with vigilance.
2/2
Endtimes Hatchling

Endtimes Hatchling {W}

Creature - Griffin
Flying
{6}{C}: Creatures you control gain flying until end of turn.
With the young, comes hope.
1/1
Enrobe in Light

Enrobe in Light {3}{W}

Enchantment - Aura
Enchant creature
When Enrobe in Light enters the battlefield, tap all creatures your opponents control.
Enchanted creature gets +2/+2 and has lifelink.
As the gnolls gathered to attack, Karn witnessed a display of Luma's celestial power.
Flawed Undertaking

Flawed Undertaking {W}

Sorcery
You may cast Flawed Undertaking as though it had flash if you pay {2} more to cast it.
Put two -1/-1 counters on target tapped creature.
Forlorn Firstspear

Forlorn Firstspear {2}{W}

Creature - Human Soldier
First strike
Whenever Forlorn Firstspear attacks, you may waste a nonwastes land you control. If you do, creatures you control get +1/+1 until end of turn.
2/2
Griffin Taming

Griffin Taming {1}{W}

Enchantment - Aura
Enchant creature
When Griffin Taming enters the battlefield, create a 1/1 white Nomad creature token with vigilance.
Enchanted creature gets +1/+1 and has flying.
Guardian-Wing Griffin

Guardian-Wing Griffin {3}{W}{W}

Creature - Griffin
Flying, vigilance
Other creatures you control have vigilance.
Tap two other untapped creatures you control: Guardian-Wing Griffin gains indestructible until end of turn.
5/4
Isolation Zone

Isolation Zone {2}{W}{W}

Enchantment
When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield.
Last of Us

Last of Us {2}{W}{W}

Sorcery
Each player chooses a creature they control. Destroy the rest.
Journey.
Left to Time

Left to Time {X}{W}

Sorcery
Destroy X target enchantments.
The marvels of Aethanis lie mostly intact—save for their delicate magics, which have all leeched into the surrounding wastes.
Luma's Kindred

Luma's Kindred {2}{W}

Creature - Human Nomad
Luma arrived on Vastuum as a child, rescued from the desert by the convoy who would become her family.
Each day she looks at the stars only she can see, knowing she could leave this failing plane, but doesn't.
2/4
Naomi's Faithful

Naomi's Faithful {W}

Creature - Human Warrior Nomad
{4}{W}: Create a 1/1 white Nomad creature token with vigilance.
A trusted and proven leader, Naomi led a nomadic lifestyle even before the Fall.
2/1
Nivia's Regret

Nivia's Regret {1}{W}

Instant
Choose one —
• Destroy target creature with power 4 or greater.
• Destroy target artifact.
When Nivia attempted to stop her creation, she wiped out her civilization.
Nomad Enforcer

Nomad Enforcer {1}{W}

Creature - Human Nomad
When Nomad Enforcer enters the battlefield, target creature gains first strike until end of turn.
Naomi's convoys meet the dangers of the wastes with equal ferocity.
3/1
Nomad's Companion

Nomad's Companion {W}

Creature - Cat Nomad
Whenever another creature enters the battlefield under your control, Nomad's Companion gets +1/+1 until end of turn.
No nomad will turn down a friend.
1/1
Oasis Seeker

Oasis Seeker {3}{W}

Creature - Human Nomad
When Oasis Seeker enters the battlefield, journey.
3/3
Overcome the Dunes

Overcome the Dunes {2}{W}{W}

Instant
Creatures you control get +2/+1 until end of turn.
There will be no righteous charge or heroic last stand. It is one day after another, and the courage to go on.
Path of Resilience

Path of Resilience {W}

Enchantment
When Path of Resilience enters the battlefield, journey.
At the beginning of combat on your turn, if you own a journeyed card in exile, target creature you control gets +1/+1 and gains indestructible until end of turn.