World Championship Decks 2000

World Championship Decks 2000 contains 107 cards.
Released: 2000-08-02
Grim Monolith
World Championship Decks 2000
jf126 (rare)
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Grim Monolith {2}

Artifact
Grim Monolith doesn't untap during your untap step.
{T}: Add {C}{C}{C}.
{4}: Untap Grim Monolith.
Part prison, part home.
Masticore
World Championship Decks 2000
jf134 (rare)
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Masticore {4}

Artifact Creature - Masticore
At the beginning of your upkeep, sacrifice Masticore unless you discard a card.
{2}: Masticore deals 1 damage to target creature.
{2}: Regenerate Masticore.
4/4
Metalworker
World Championship Decks 2000
jf135 (rare)
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Metalworker {3}

Artifact Creature - Construct
{T}: Reveal any number of artifact cards in your hand. Add {C}{C} for each card revealed this way.
"At this rate I fully expect to be replaced by a clockwork golem by year's end."
—Barrin
1/2
Tangle Wire
World Championship Decks 2000
jf139a (rare)
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Tangle Wire {3}

Artifact
Fading 4
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.
Thran Dynamo
World Championship Decks 2000
jf139b (uncommon)
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Thran Dynamo {4}

Artifact
{T}: Add {C}{C}{C}.
Crumbling Sanctuary
World Championship Decks 2000
jf292 (rare)
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Crumbling Sanctuary {5}

Artifact
If damage would be dealt to a player, that player exiles that many cards from the top of their library instead.
Mishra's Helix
World Championship Decks 2000
jf302 (rare)
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Mishra's Helix {5}

Artifact
{X}, {T}: Tap X target lands.
The helix was the finest example of Mishra's campaign strategy: if he couldn't have Argoth, no one could.
Mishra's Helix
World Championship Decks 2000
jf302sb (rare)
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Mishra's Helix {5}

Artifact
{X}, {T}: Tap X target lands.
The helix was the finest example of Mishra's campaign strategy: if he couldn't have Argoth, no one could.
Phyrexian Colossus
World Championship Decks 2000
jf306a (rare)
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Phyrexian Colossus {7}

Artifact Creature - Golem
Phyrexian Colossus doesn't untap during your untap step.
Pay 8 life: Untap Phyrexian Colossus.
Phyrexian Colossus can't be blocked except by three or more creatures.
8/8
Phyrexian Processor
World Championship Decks 2000
jf306b (rare)
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Phyrexian Processor {4}

Artifact
As Phyrexian Processor enters the battlefield, pay any amount of life.
{4}, {T}: Create an X/X black Minion creature token, where X is the life paid as Phyrexian Processor entered the battlefield.
Voltaic Key
World Championship Decks 2000
jf314 (uncommon)
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Voltaic Key {1}

Artifact
{1}, {T}: Untap target artifact.
The key did not work on a single lock, yet it opened many doors.
Crystal Vein
World Championship Decks 2000
jf322 (uncommon)
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Crystal Vein

Land
{T}: Add {C}.
{T}, Sacrifice Crystal Vein: Add {C}{C}.
Rishadan Port
World Championship Decks 2000
jf324 (rare)
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Rishadan Port

Land
{T}: Add {C}.
{1}, {T}: Tap target land.
Rishada is the gateway to free trade—but the key will cost you.
Saprazzan Skerry
World Championship Decks 2000
jf328 (common)
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Saprazzan Skerry

Land
Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U}. If there are no depletion counters on Saprazzan Skerry, sacrifice it.
Island
World Championship Decks 2000
jf335 (basic)
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Island

Basic Land - Island
({T}: Add {U}.)
Miscalculation
World Championship Decks 2000
jf36sb (common)
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Miscalculation {1}{U}

Instant
Counter target spell unless its controller pays {2}.
Cycling {2}
Rising Waters
World Championship Decks 2000
jf38sb (rare)
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Rising Waters {3}{U}

Enchantment
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.
Rising waters, sinking hope.
Tinker
World Championship Decks 2000
jf45 (uncommon)
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Tinker {2}{U}

Sorcery
As an additional cost to cast this spell, sacrifice an artifact.
Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library.
"I wonder how it feels to be bored."
—Jhoira, artificer
Annul
World Championship Decks 2000
jf59sb (common)
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Annul {U}

Instant
Counter target artifact or enchantment spell.
The most effective way to destroy a spell is to ensure it was never cast in the first place.
Chill
World Championship Decks 2000
jf60sb (uncommon)
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Chill {1}{U}

Enchantment
Red spells cost {2} more to cast.
"Temper, temper"
—Ertai, wizard adept
Brainstorm
World Championship Decks 2000
jf61 (common)
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Brainstorm {U}

Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
"I see more than others do because I know where to look."
—Saprazzan vizier
Blastoderm
World Championship Decks 2000
jk102 (common)
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Blastoderm {2}{G}{G}

Creature - Beast
Shroud
Fading 3
5/5
Saproling Burst
World Championship Decks 2000
jk113 (rare)
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Saproling Burst {4}{G}

Enchantment
Fading 7
Remove a fade counter from Saproling Burst: Create a green Saproling creature token. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."
When Saproling Burst leaves the battlefield, destroy all tokens created with Saproling Burst. They can't be regenerated.
Plow Under
World Championship Decks 2000
jk117 (rare)
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Plow Under {3}{G}{G}

Sorcery
Put two target lands on top of their owners' libraries.
To renew the land, plow the land. To destroy the land, do nothing. —Druids' saying
Splinter
World Championship Decks 2000
jk121sb (uncommon)
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Splinter {2}{G}{G}

Sorcery
Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles their library.